From 771957458daa8b25c7f89c3ec29dd739075457e2 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 17 Apr 2023 17:50:46 +0200 Subject: [PATCH] Avoid shader attribute not found log --- src/rlgl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 937535a56..e786fa380 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3936,8 +3936,8 @@ int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) location = glGetAttribLocation(shaderId, attribName); - if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); - else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); #endif return location; }