Review spacing for cosistency

This commit is contained in:
Ray 2018-04-19 20:19:53 +02:00
parent afda1d0815
commit 76a6bf6c52

View file

@ -921,7 +921,7 @@ void Begin3dMode(Camera camera)
float aspect = (float)screenWidth/(float)screenHeight;
if(camera.type == CAMERA_PERSPECTIVE)
if (camera.type == CAMERA_PERSPECTIVE)
{
// Setup perspective projection
double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
@ -929,7 +929,7 @@ void Begin3dMode(Camera camera)
rlFrustum(-right, right, -top, top, 0.01, 1000.0);
}
else if(camera.type == CAMERA_ORTHOGRAPHIC)
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
// Setup orthographic projection
double top = camera.fovy/2.0;
@ -1031,12 +1031,12 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Matrix matProj;
if(camera.type == CAMERA_PERSPECTIVE)
if (camera.type == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0);
}
else if(camera.type == CAMERA_ORTHOGRAPHIC)
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
float aspect = (float)screenWidth/(float)screenHeight;
double top = camera.fovy/2.0;
@ -1057,14 +1057,8 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
// Calculate normalized direction vector
Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint));
if(camera.type == CAMERA_PERSPECTIVE)
{
ray.position = camera.position;
}
else if(camera.type == CAMERA_ORTHOGRAPHIC)
{
ray.position = cameraPlanePointerPos;
}
if (camera.type == CAMERA_PERSPECTIVE) ray.position = camera.position;
else if (camera.type == CAMERA_ORTHOGRAPHIC) ray.position = cameraPlanePointerPos;
// Apply calculated vectors to ray
ray.direction = direction;