Review spacing for cosistency

This commit is contained in:
Ray 2018-04-19 20:19:53 +02:00
parent afda1d0815
commit 76a6bf6c52

View file

@ -1057,14 +1057,8 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
// Calculate normalized direction vector
Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint));
if(camera.type == CAMERA_PERSPECTIVE)
{
ray.position = camera.position;
}
else if(camera.type == CAMERA_ORTHOGRAPHIC)
{
ray.position = cameraPlanePointerPos;
}
if (camera.type == CAMERA_PERSPECTIVE) ray.position = camera.position;
else if (camera.type == CAMERA_ORTHOGRAPHIC) ray.position = cameraPlanePointerPos;
// Apply calculated vectors to ray
ray.direction = direction;