Monitor utilites (#1485)
* Added a new utility function to get the current monitor. Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available. * Updated the comment to correctly reflect the function action
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src/core.c
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src/core.c
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@ -1452,6 +1452,16 @@ int GetMonitorCount(void)
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#endif
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#endif
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}
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}
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// Get number of monitors
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int GetCurrentMonitor(void)
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{
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#if defined(PLATFORM_DESKTOP)
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return glfwGetWindowMonitor(CORE.Window.handle);
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#else
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return 0;
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#endif
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}
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// Get selected monitor width
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// Get selected monitor width
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Vector2 GetMonitorPosition(int monitor)
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Vector2 GetMonitorPosition(int monitor)
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{
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{
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@ -916,6 +916,7 @@ RLAPI void *GetWindowHandle(void); // Get native
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
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RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
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RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
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RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
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