ADDED: LoadFileText() and SaveFileText()
Improved file access checks
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6b8f30964d
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3 changed files with 157 additions and 82 deletions
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@ -156,6 +156,7 @@
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#define FormatText TextFormat
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#define SubText TextSubtext
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#define ShowWindow UnhideWindow
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#define LoadText LoadFileText
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//----------------------------------------------------------------------------------
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// Structures Definition
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@ -951,6 +952,8 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
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// Files management functions
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RLAPI unsigned char *LoadFileData(const char *fileName, int *bytesRead); // Load file data as byte array (read)
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RLAPI void SaveFileData(const char *fileName, void *data, int bytesToWrite); // Save data to file from byte array (write)
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RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
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RLAPI bool FileExists(const char *fileName); // Check if file exists
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RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
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RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
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@ -1322,9 +1325,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
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//------------------------------------------------------------------------------------
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// Shader loading/unloading functions
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI Shader GetShaderDefault(void); // Get default shader
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