WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
parent
f1bcabcc37
commit
73989a4981
30 changed files with 996 additions and 477 deletions
|
@ -51,8 +51,6 @@ int main(void)
|
|||
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
@ -61,6 +59,7 @@ int main(void)
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||
// Select current animation
|
||||
if (IsKeyPressed(KEY_UP)) animIndex = (animIndex + 1)%animsCount;
|
||||
else if (IsKeyPressed(KEY_DOWN)) animIndex = (animIndex + animsCount - 1)%animsCount;
|
||||
|
@ -69,9 +68,6 @@ int main(void)
|
|||
ModelAnimation anim = modelAnimations[animIndex];
|
||||
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
||||
UpdateModelAnimation(model, anim, animCurrentFrame);
|
||||
|
||||
// Update camera
|
||||
UpdateCamera(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue