Updated for upcoming raylib 5.0

This commit is contained in:
Ray 2023-11-10 13:27:13 +01:00
parent 1b524bb2ec
commit 737cd0be7f
2 changed files with 5 additions and 5 deletions

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@ -4,16 +4,16 @@ changelog
Current Release: raylib 4.5.0 (18 March 2023)
-------------------------------------------------------------------------
Release: raylib 5.0 (xx November 2023) -WIP-
Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023)
-------------------------------------------------------------------------
KEY CHANGES:
- REDESIGNED: rcore module split per-platform, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
- REMOVED: Deprecated platform: PLATFORM_RPI, use PLATFORM_DRM instead
- REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
- ADDED: New platform backend supported: SDL
- ADDED: New platform backend supported: Nintendo Switch (closed source)
- ADDED: New Splines drawing and evaluation API
- ADDED: New pseudo-random numbers generator: rprand
- REDESIGNED: Automation Events System (exposed API)
- ADDED: Automation Events System API
- REMOVED: Deprecated platform: PLATFORM_RPI, use PLATFORM_DRM instead
Detailed changes:
[rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach

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@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib v4.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib