Update and rename shapes_color_palette.c to shapes_colors_palette.c
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1 changed files with 2 additions and 2 deletions
95
examples/shapes_colors_palette.c
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95
examples/shapes_colors_palette.c
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw raylib custom color palette
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib colors palette");
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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DrawText("DARKGRAY", 65, 166, 10, BLACK);
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DrawText("GRAY", 93, 274, 10, BLACK);
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DrawText("LIGHTGRAY", 61, 382, 10, BLACK);
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DrawText("MAROON", 186, 166, 10, BLACK);
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DrawText("RED", 208, 274, 10, BLACK);
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DrawText("PINK", 204, 382, 10, BLACK);
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DrawText("ORANGE", 295, 166, 10, BLACK);
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DrawText("GOLD", 310, 274, 10, BLACK);
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DrawText("YELLOW", 300, 382, 10, BLACK);
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DrawText("DARKGREEN", 382, 166, 10, BLACK);
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DrawText("LIME", 420, 274, 10, BLACK);
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DrawText("GREEN", 410, 382, 10, BLACK);
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DrawText("DARKBLUE", 498, 166, 10, BLACK);
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DrawText("BLUE", 526, 274, 10, BLACK);
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DrawText("SKYBLUE", 505, 382, 10, BLACK);
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DrawText("DARKPURPLE", 592, 166, 10, BLACK);
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DrawText("VIOLET", 621, 274, 10, BLACK);
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DrawText("PURPLE", 620, 382, 10, BLACK);
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DrawText("DARKBROWN", 705, 166, 10, BLACK);
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DrawText("BROWN", 733, 274, 10, BLACK);
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DrawText("BEIGE", 737, 382, 10, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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