[rlua] new module: raylib Lua binding

This commit is contained in:
raysan5 2016-08-03 21:38:21 +02:00
parent d3d9aaceb1
commit 735968e685
10 changed files with 5289 additions and 0 deletions

View file

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-- Initialization
----------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [rlua] example - basic window")
InitAudioDevice()
--local pause = false
--local texture = LoadTexture("resources/texture.png")
SetTargetFPS(60) -- Set target frames-per-second
----------------------------------------------------------------------------------------
while not WindowShouldClose() do
-- Update
------------------------------------------------------------------------------------
--if (IsKeyPressed(KEY.SPACE)) then
-- pause = not pause
--end
------------------------------------------------------------------------------------
-- Draw
------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)
EndDrawing()
------------------------------------------------------------------------------------
end
-- De-Initialization
------------------------------------------------------------------------------------
CloseAudioDevice() -- Close audio device
CloseWindow() -- Close window and OpenGL context
------------------------------------------------------------------------------------