[rlua] new module: raylib Lua binding
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41
examples/core_basic_window.lua
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examples/core_basic_window.lua
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-- Initialization
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----------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [rlua] example - basic window")
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InitAudioDevice()
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--local pause = false
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--local texture = LoadTexture("resources/texture.png")
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SetTargetFPS(60) -- Set target frames-per-second
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----------------------------------------------------------------------------------------
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while not WindowShouldClose() do
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-- Update
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------------------------------------------------------------------------------------
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--if (IsKeyPressed(KEY.SPACE)) then
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-- pause = not pause
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--end
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------------------------------------------------------------------------------------
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-- Draw
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------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)
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EndDrawing()
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------------------------------------------------------------------------------------
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end
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-- De-Initialization
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------------------------------------------------------------------------------------
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CloseAudioDevice() -- Close audio device
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CloseWindow() -- Close window and OpenGL context
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------------------------------------------------------------------------------------
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39
examples/rlua_execute_file.c
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examples/rlua_execute_file.c
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/*******************************************************************************************
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*
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* raylib [rlua] example - Lua file execution
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*
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* NOTE: This example requires Lua library (http://luabinaries.sourceforge.net/download.html)
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*
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* Compile example using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon /
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* -I../src -I../src/external/lua/include -L../src/external/lua/lib /
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* -lraylib -lglfw3 -lopengl32 -lopenal32 -llua53 -lgdi32 -std=c99
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*
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* This example has been created using raylib 1.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RLUA_IMPLEMENTATION
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#include "rlua.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitLuaDevice();
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//--------------------------------------------------------------------------------------
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ExecuteLuaFile("core_basic_window.lua");
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseLuaDevice(); // Close Lua device and free resources
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//--------------------------------------------------------------------------------------
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return 0;
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}
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