[rlua] new module: raylib Lua binding

This commit is contained in:
raysan5 2016-08-03 21:38:21 +02:00
parent d3d9aaceb1
commit 735968e685
10 changed files with 5289 additions and 0 deletions

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-- Initialization
----------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [rlua] example - basic window")
InitAudioDevice()
--local pause = false
--local texture = LoadTexture("resources/texture.png")
SetTargetFPS(60) -- Set target frames-per-second
----------------------------------------------------------------------------------------
while not WindowShouldClose() do
-- Update
------------------------------------------------------------------------------------
--if (IsKeyPressed(KEY.SPACE)) then
-- pause = not pause
--end
------------------------------------------------------------------------------------
-- Draw
------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)
EndDrawing()
------------------------------------------------------------------------------------
end
-- De-Initialization
------------------------------------------------------------------------------------
CloseAudioDevice() -- Close audio device
CloseWindow() -- Close window and OpenGL context
------------------------------------------------------------------------------------

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/*******************************************************************************************
*
* raylib [rlua] example - Lua file execution
*
* NOTE: This example requires Lua library (http://luabinaries.sourceforge.net/download.html)
*
* Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon /
* -I../src -I../src/external/lua/include -L../src/external/lua/lib /
* -lraylib -lglfw3 -lopengl32 -lopenal32 -llua53 -lgdi32 -std=c99
*
* This example has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RLUA_IMPLEMENTATION
#include "rlua.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitLuaDevice();
//--------------------------------------------------------------------------------------
ExecuteLuaFile("core_basic_window.lua");
// De-Initialization
//--------------------------------------------------------------------------------------
CloseLuaDevice(); // Close Lua device and free resources
//--------------------------------------------------------------------------------------
return 0;
}