Commented code for review
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@ -265,6 +265,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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RRESData rres = LoadResource(fileName);
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// Load sprite font texture
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/*
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if (rres.type == RRES_FONT_IMAGE)
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{
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// NOTE: Parameters for RRES_FONT_IMAGE type are: width, height, format, mipmaps
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@ -281,6 +282,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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spriteFont.charsCount = rres.param2;
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spriteFont.chars = rres.data;
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}
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*/
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// TODO: Do not free rres.data memory (chars info data!)
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UnloadResource(rres);
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