From 72e909f556eb477912fec8a75c61d004d6df409a Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 27 Aug 2015 16:09:21 +0200 Subject: [PATCH] Added raylib 1.3 description and knowledgements --- README.md | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 64ee16848..095264889 100644 --- a/README.md +++ b/README.md @@ -73,12 +73,34 @@ Now raylib can easily deploy games to Android devices and Raspberry Pi (console Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2. +notes on raylib 1.3 +------------------- + +On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality, +improves textures module and provides some new modules (camera system, gestures system, IMGUI). + +Shaders, the biggest addition to raylib, with support for simple and easy shaders loading and use. Loaded shaders can be +assigned to models or used as fullscreen postrocessing shaders. + +Textures module has been improved to support most of the internal texture formats available in OpenGL +(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT). + +New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person), +very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). + +New gestures module simplifies getures detection on Android and HTML5 programs. + +New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces, +primary intended for tools development, still in experimental state but already fully functional. + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3. + features -------- * Written in plain C code (C99) * Uses C# PascalCase/camelCase notation - * Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) + * Hardware accelerated with OpenGL (1.1, 3.3 or ES2) * Unique OpenGL abstraction layer [rlgl] * Powerful fonts module with SpriteFonts support * Multiple textures support, including DDS, PKM and mipmaps generation @@ -247,9 +269,16 @@ acknowledgments The following people have contributed in some way to make raylib project a reality. Big thanks to them! - - [Zopokx](https://github.com/Zopokx) for testing and hosting the web. + - [Zopokx](https://github.com/Zopokx) for testing the web. - [Elendow](http://www.elendow.com) for testing and helping on web development. - - Victor Dual for implementation and testing of 3D shapes functions. - - Marc Palau for implementation and testing of 3D shapes functions. + - Victor Dual for implementating and testing of 3D shapes functions. + - Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules. + - Kevin Gato for improving texture internal formats support and helping on raygui development. + - Daniel Nicolas for improving texture internal formats support and helping on raygui development. + - Marc Agüera for testing and using raylib on a real product (Koala Seasons) + - Daniel Moreno for testing and using raylib on a real product (Koala Seasons) + - Daniel Gomez for testing and using raylib on a real product (Koala Seasons) + - Sergio Martinez for helping on raygui development and tools development. + [raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"