Code tweaks
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parent
550dd40cb3
commit
72431c6c36
2 changed files with 19 additions and 17 deletions
23
src/core.c
23
src/core.c
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@ -331,18 +331,19 @@ static int currentMouseWheelY = 0; // Registers current mouse wheel
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#if defined(PLATFORM_RPI)
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static char currentMouseStateEvdev[3] = { 0 }; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
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typedef struct {
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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int eventNum; // Number of 'event<N>' device
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool isMouse; // True if device supports relative X Y movements
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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}InputEventWorker;
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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int eventNum; // Number of 'event<N>' device
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool isMouse; // True if device supports relative X Y movements
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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} InputEventWorker;
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static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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@ -316,6 +316,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha
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font.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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}
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else font = GetFontDefault();
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return font;
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}
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@ -368,11 +369,11 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
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// Fill fontChars in case not provided externally
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// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
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int genFontChars = false;
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if (fontChars == NULL) genFontChars = true;
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if (genFontChars)
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if (fontChars == NULL)
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{
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fontChars = (int *)malloc(charsCount*sizeof(int));
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for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
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genFontChars = true;
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}
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chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
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