REVIEWED: QuaternionFromAxisAngle() #1892

This commit is contained in:
raysan5 2021-07-27 23:30:08 +02:00
parent 4e363b5479
commit 70ed52dd5d

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@ -1422,7 +1422,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
if (Vector3Length(axis) != 0.0f)
{
angle *= 0.5f;
axis = Vector3Normalize(axis);
@ -1436,6 +1436,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
result.w = cosres;
result = QuaternionNormalize(result);
}
return result;
}