REVIEWED: UpdateModelAnimationBoneMatrices() comments

This commit is contained in:
Ray 2024-10-24 12:46:02 +02:00
parent 5065b85d33
commit 6ff0b03629
3 changed files with 11 additions and 7 deletions

View file

@ -93,10 +93,11 @@ int main(void)
BeginMode3D(camera);
// Draw character
// Draw character mesh, pose calculation is done in shader (GPU skinning)
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY);
@ -107,11 +108,11 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModelAnimations(modelAnimations, animsCount);
UnloadModel(characterModel); // Unload character model and meshes/material
UnloadShader(skinningShader);
UnloadModelAnimations(modelAnimations, animsCount); // Unload model animation
UnloadModel(characterModel); // Unload model and meshes/material
UnloadShader(skinningShader); // Unload GPU skinning shader
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;