Some formatting review

This commit is contained in:
Ray 2019-03-29 19:43:27 +01:00
parent afab8b36ab
commit 6f371dab08

View file

@ -185,7 +185,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
// Draw a piece of a circle
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
{
if(radius == 0) return; // Check this or we'll get a div by zero error otherwise
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
@ -277,7 +277,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
{
if(radius == 0) return; // Check this or we'll get a div by zero error otherwise
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
// Function expects (endAngle > startAngle)
if (endAngle < startAngle)
@ -392,7 +392,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
float tmp = outerRadius;
outerRadius = innerRadius;
innerRadius = tmp;
if(outerRadius == 0) return; // Check this or we'll get a div by zero error otherwise
if (outerRadius <= 0.0f) outerRadius = 0.1f;
}
// Function expects (endAngle > startAngle)
@ -410,6 +411,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
@ -418,7 +420,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
}
// Not a ring
if(innerRadius == 0)
if (innerRadius <= 0.0f)
{
DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, color);
return;
@ -486,7 +488,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
float tmp = outerRadius;
outerRadius = innerRadius;
innerRadius = tmp;
if(outerRadius == 0) return; // Check this or we'll get a div by zero error otherwise
if (outerRadius <= 0.0f) outerRadius = 0.1f;
}
// Function expects (endAngle > startAngle)
@ -504,6 +507,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
@ -511,7 +515,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
if (segments <= 0) segments = 4;
}
if(innerRadius == 0)
if (innerRadius <= 0.0f)
{
DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, color);
return;