Some formatting review
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1 changed files with 23 additions and 19 deletions
16
src/shapes.c
16
src/shapes.c
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@ -185,7 +185,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
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// Draw a piece of a circle
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// Draw a piece of a circle
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void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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{
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{
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if(radius == 0) return; // Check this or we'll get a div by zero error otherwise
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
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// Function expects (endAngle > startAngle)
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// Function expects (endAngle > startAngle)
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if (endAngle < startAngle)
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if (endAngle < startAngle)
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@ -277,7 +277,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
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void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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{
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{
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if(radius == 0) return; // Check this or we'll get a div by zero error otherwise
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
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// Function expects (endAngle > startAngle)
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// Function expects (endAngle > startAngle)
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if (endAngle < startAngle)
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if (endAngle < startAngle)
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@ -392,7 +392,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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float tmp = outerRadius;
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float tmp = outerRadius;
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outerRadius = innerRadius;
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outerRadius = innerRadius;
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innerRadius = tmp;
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innerRadius = tmp;
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if(outerRadius == 0) return; // Check this or we'll get a div by zero error otherwise
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if (outerRadius <= 0.0f) outerRadius = 0.1f;
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}
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}
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// Function expects (endAngle > startAngle)
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// Function expects (endAngle > startAngle)
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@ -410,6 +411,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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#ifndef CIRCLE_ERROR_RATE
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#ifndef CIRCLE_ERROR_RATE
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#define CIRCLE_ERROR_RATE 0.5f
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#define CIRCLE_ERROR_RATE 0.5f
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#endif
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#endif
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// Calculate the maximum angle between segments based on the error rate.
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// Calculate the maximum angle between segments based on the error rate.
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float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
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float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
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segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
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segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
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@ -418,7 +420,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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}
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}
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// Not a ring
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// Not a ring
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if(innerRadius == 0)
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if (innerRadius <= 0.0f)
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{
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{
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DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, color);
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DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, color);
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return;
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return;
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@ -486,7 +488,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
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float tmp = outerRadius;
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float tmp = outerRadius;
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outerRadius = innerRadius;
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outerRadius = innerRadius;
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innerRadius = tmp;
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innerRadius = tmp;
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if(outerRadius == 0) return; // Check this or we'll get a div by zero error otherwise
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if (outerRadius <= 0.0f) outerRadius = 0.1f;
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}
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}
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// Function expects (endAngle > startAngle)
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// Function expects (endAngle > startAngle)
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@ -504,6 +507,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
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#ifndef CIRCLE_ERROR_RATE
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#ifndef CIRCLE_ERROR_RATE
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#define CIRCLE_ERROR_RATE 0.5f
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#define CIRCLE_ERROR_RATE 0.5f
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#endif
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#endif
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// Calculate the maximum angle between segments based on the error rate.
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// Calculate the maximum angle between segments based on the error rate.
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float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
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float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
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segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
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segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
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@ -511,7 +515,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
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if (segments <= 0) segments = 4;
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if (segments <= 0) segments = 4;
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}
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}
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if(innerRadius == 0)
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if (innerRadius <= 0.0f)
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{
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{
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DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, color);
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DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, color);
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return;
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return;
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