GetDroppedFiles and SetShaderValue in Lua working

Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
This commit is contained in:
ghassanpl 2016-08-06 21:51:08 +02:00
parent 1950085893
commit 6f27941e28
3 changed files with 96 additions and 21 deletions

View file

@ -28,7 +28,10 @@ SetTargetFPS(60)
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
if (IsFileDropped()) then droppedFiles = GetDroppedFiles(count) end
if (IsFileDropped()) then
droppedFiles = GetDroppedFiles()
count = #droppedFiles
end
---------------------------------------------------------------------------------------
-- Draw
@ -41,11 +44,11 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
else
DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
for i = 0, count do
for i = 0, count-1 do
if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY)
DrawText(droppedFiles[i+1], 120, 100 + 40*i, 10, GRAY)
end
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)