Formating tweaks

This commit is contained in:
Ray 2024-12-23 19:24:07 +01:00
parent ab83e6dd41
commit 6f0d8611fe
2 changed files with 4 additions and 4 deletions

View file

@ -3582,7 +3582,7 @@ void SetupViewport(int width, int height)
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);

View file

@ -2325,7 +2325,7 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
{
memcpy(model.meshes[i].boneMatrices,
model.meshes[firstMeshWithBones].boneMatrices,
model.meshes[i].boneCount * sizeof(model.meshes[i].boneMatrices[0]));
model.meshes[i].boneCount*sizeof(model.meshes[i].boneMatrices[0]));
}
}
}