Update raylib.h
Added support form vertical and horizontal 3-patches. Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
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1 changed files with 11 additions and 3 deletions
14
src/raylib.h
14
src/raylib.h
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@ -412,13 +412,14 @@ typedef struct RenderTexture2D {
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// RenderTexture type, same as RenderTexture2D
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typedef RenderTexture2D RenderTexture;
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typedef struct NinePatch {
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typedef struct NPatch {
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Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
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Rectangle sourceRec; // The 9-patch region in the texture
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Vector2 minSize; // The minimum size the 9-patch can be shrunk to
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float borderWidth[4]; // The widths of the left, top, right and bottom borders
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int padding[4]; // Helps the n-patch contents fit nicely inside
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} NinePatch;
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int type; // The type of this n-patch: 9-patch, 3-patch vertical or 3-patch horizontal
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} NPatch;
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// Font character info
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typedef struct CharInfo {
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@ -737,6 +738,13 @@ typedef enum {
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HMD_SONY_PSVR
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} VrDeviceType;
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// Type of n-patch
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typedef enum {
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NPT_9PATCH = 0, // 3x3
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NPT_3PATCH_VERTICAL, // 1x3
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NPT_3PATCH_HORIZONTAL // 3x1
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} NPatchType;
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// Callbacks to be implemented by users
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typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
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@ -1007,7 +1015,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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RLAPI void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint);
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RLAPI void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint); //Draw 9x9, 3x1 or 1x3 stretchable Texture2D
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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