allow for multiple materials in obj files (#1408)
* allow for multiple materials in obj files also fix obj_loader hash map issues * minor fix for warning Co-authored-by: codifies <nospam@antispam.com>
This commit is contained in:
parent
41192c6d4a
commit
6ebf6b4e72
2 changed files with 137 additions and 114 deletions
40
src/external/tinyobj_loader_c.h
vendored
40
src/external/tinyobj_loader_c.h
vendored
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@ -24,6 +24,10 @@
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#ifndef TINOBJ_LOADER_C_H_
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#ifndef TINOBJ_LOADER_C_H_
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#define TINOBJ_LOADER_C_H_
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#define TINOBJ_LOADER_C_H_
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// TODO (codifies) I have commented out many printf's I used to observe
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// the several bugs in action related to hashmap, they can be removed at
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// some point - I only left them in case (paranoid - me?)
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/* @todo { Remove stddef dependency. unsigned int? } ---> RAY: DONE. */
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/* @todo { Remove stddef dependency. unsigned int? } ---> RAY: DONE. */
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//#include <stddef.h>
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//#include <stddef.h>
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@ -166,6 +170,10 @@ static unsigned int length_until_newline(const char *token, unsigned int n) {
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if ((token[len] == '\r') && ((len < (n - 2)) && (token[len + 1] != '\n'))) {
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if ((token[len] == '\r') && ((len < (n - 2)) && (token[len + 1] != '\n'))) {
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break;
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break;
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}
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}
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// codifies - added this, to get this working
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if ((token[len] == '\n') && ((len < (n - 2)) && (token[len + 1] != '\r'))) {
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break;
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}
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}
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}
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return len;
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return len;
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@ -547,7 +555,7 @@ static void initMaterial(tinyobj_material_t *material) {
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#define HASH_TABLE_ERROR 1
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#define HASH_TABLE_ERROR 1
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#define HASH_TABLE_SUCCESS 0
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#define HASH_TABLE_SUCCESS 0
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#define HASH_TABLE_DEFAULT_SIZE 10
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#define HASH_TABLE_DEFAULT_SIZE 11
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typedef struct hash_table_entry_t
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typedef struct hash_table_entry_t
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{
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{
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@ -571,11 +579,11 @@ static unsigned long hash_djb2(const unsigned char* str)
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{
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{
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unsigned long hash = 5381;
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unsigned long hash = 5381;
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int c;
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int c;
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//printf("hashed >>>%s<<< into ",str);
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while ((c = *str++)) {
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while ((c = *str++)) {
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hash = ((hash << 5) + hash) + (unsigned long)(c);
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hash = ((hash << 5) + hash) + (unsigned long)(c);
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}
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}
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//printf("into %lu\n",hash);
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return hash;
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return hash;
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}
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}
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@ -607,8 +615,10 @@ static int hash_table_insert_value(unsigned long hash, long value, hash_table_t*
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for (i = 1; hash_table->entries[index].filled; i++)
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for (i = 1; hash_table->entries[index].filled; i++)
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{
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{
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if (i >= hash_table->capacity)
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if (i >= hash_table->capacity) {
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//printf("insert failed\n");
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return HASH_TABLE_ERROR;
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return HASH_TABLE_ERROR;
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}
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index = (start_index + (i * i)) % hash_table->capacity;
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index = (start_index + (i * i)) % hash_table->capacity;
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}
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}
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@ -622,12 +632,15 @@ static int hash_table_insert_value(unsigned long hash, long value, hash_table_t*
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entry->next = start_entry->next;
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entry->next = start_entry->next;
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start_entry->next = entry;
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start_entry->next = entry;
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}
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}
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//printf("using hash %lu \n",hash);
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return HASH_TABLE_SUCCESS;
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return HASH_TABLE_SUCCESS;
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}
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}
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static int hash_table_insert(unsigned long hash, long value, hash_table_t* hash_table)
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static int hash_table_insert(unsigned long hash, long value, hash_table_t* hash_table)
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{
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{
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//printf("inserting %i into hash ",value);
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int ret = hash_table_insert_value(hash, value, hash_table);
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int ret = hash_table_insert_value(hash, value, hash_table);
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if (ret == HASH_TABLE_SUCCESS)
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if (ret == HASH_TABLE_SUCCESS)
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{
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{
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@ -639,15 +652,19 @@ static int hash_table_insert(unsigned long hash, long value, hash_table_t* hash_
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static hash_table_entry_t* hash_table_find(unsigned long hash, hash_table_t* hash_table)
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static hash_table_entry_t* hash_table_find(unsigned long hash, hash_table_t* hash_table)
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{
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{
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//printf("looking for hash %lu - ",hash);
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hash_table_entry_t* entry = hash_table->entries + (hash % hash_table->capacity);
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hash_table_entry_t* entry = hash_table->entries + (hash % hash_table->capacity);
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while (entry)
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while (entry)
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{
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{
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if (entry->hash == hash && entry->filled)
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if (entry->hash == hash && entry->filled)
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{
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{
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//printf(" found\n");
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return entry;
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return entry;
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}
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}
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entry = entry->next;
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entry = entry->next;
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}
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}
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//printf(" NOT found\n");
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return NULL;
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return NULL;
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}
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}
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@ -657,6 +674,9 @@ static void hash_table_maybe_grow(unsigned int new_n, hash_table_t* hash_table)
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hash_table_t new_hash_table;
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hash_table_t new_hash_table;
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unsigned int i;
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unsigned int i;
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// extra room for collisions
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new_n *= 2;
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if (new_n <= hash_table->capacity) {
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if (new_n <= hash_table->capacity) {
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return;
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return;
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}
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}
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@ -668,7 +688,9 @@ static void hash_table_maybe_grow(unsigned int new_n, hash_table_t* hash_table)
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new_hash_table.n = hash_table->n;
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new_hash_table.n = hash_table->n;
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/* Rehash */
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/* Rehash */
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for (i = 0; i < hash_table->capacity; i++)
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// we asked for twice as much as was in there so just rehash the first half which
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// is the whole source table
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for (i = 0; i < hash_table->capacity / 2; i++)
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{
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{
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hash_table_entry_t* entry = hash_table_find(hash_table->hashes[i], hash_table);
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hash_table_entry_t* entry = hash_table_find(hash_table->hashes[i], hash_table);
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hash_table_insert_value(hash_table->hashes[i], entry->value, &new_hash_table);
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hash_table_insert_value(hash_table->hashes[i], entry->value, &new_hash_table);
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@ -708,6 +730,7 @@ static void hash_table_set(const char* name, unsigned int val, hash_table_t* has
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static long hash_table_get(const char* name, hash_table_t* hash_table)
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static long hash_table_get(const char* name, hash_table_t* hash_table)
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{
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{
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hash_table_entry_t* ret = hash_table_find(hash_djb2((const unsigned char*)(name)), hash_table);
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hash_table_entry_t* ret = hash_table_find(hash_djb2((const unsigned char*)(name)), hash_table);
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//printf("found a value of %i for %s\n",ret->value, name);
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return ret->value;
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return ret->value;
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}
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}
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@ -1137,7 +1160,7 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
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skip_space(&token);
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skip_space(&token);
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command->material_name = p + (token - linebuf);
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command->material_name = p + (token - linebuf);
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command->material_name_len = (unsigned int)length_until_newline(
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command->material_name_len = (unsigned int)length_until_newline(
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token, (p_len - (unsigned int)(token - linebuf)) + 1);
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token, (p_len - (unsigned int)(token - linebuf)) + 1);
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command->type = COMMAND_USEMTL;
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command->type = COMMAND_USEMTL;
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return 1;
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return 1;
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@ -1151,8 +1174,7 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
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skip_space(&token);
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skip_space(&token);
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command->mtllib_name = p + (token - linebuf);
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command->mtllib_name = p + (token - linebuf);
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command->mtllib_name_len = (unsigned int)length_until_newline(
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command->mtllib_name_len = (unsigned int)length_until_newline(
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token, p_len - (unsigned int)(token - linebuf)) +
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token, (p_len - (unsigned int)(token - linebuf)) + 1);
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1;
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command->type = COMMAND_MTLLIB;
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command->type = COMMAND_MTLLIB;
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return 1;
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return 1;
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@ -1377,7 +1399,7 @@ int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes,
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/* Create a null terminated string */
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/* Create a null terminated string */
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char* material_name_null_term = (char*) TINYOBJ_MALLOC(commands[i].material_name_len + 1);
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char* material_name_null_term = (char*) TINYOBJ_MALLOC(commands[i].material_name_len + 1);
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memcpy((void*) material_name_null_term, (const void*) commands[i].material_name, commands[i].material_name_len);
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memcpy((void*) material_name_null_term, (const void*) commands[i].material_name, commands[i].material_name_len);
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material_name_null_term[commands[i].material_name_len - 1] = 0;
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material_name_null_term[commands[i].material_name_len] = 0;
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if (hash_table_exists(material_name_null_term, &material_table))
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if (hash_table_exists(material_name_null_term, &material_table))
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material_id = (int)hash_table_get(material_name_null_term, &material_table);
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material_id = (int)hash_table_get(material_name_null_term, &material_table);
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211
src/models.c
211
src/models.c
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@ -896,8 +896,8 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
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#if defined(SUPPORT_FILEFORMAT_MTL)
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#if defined(SUPPORT_FILEFORMAT_MTL)
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if (IsFileExtension(fileName, ".mtl"))
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if (IsFileExtension(fileName, ".mtl"))
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{
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{
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tinyobj_material_t *mats;
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tinyobj_material_t *mats = NULL;
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int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
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int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
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if (result != TINYOBJ_SUCCESS) {
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if (result != TINYOBJ_SUCCESS) {
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TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
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TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
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for (int i = 0; i < model.meshCount; i++)
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for (int i = 0; i < model.meshCount; i++)
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{
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{
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// TODO: Review color + tint premultiplication mechanism
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// TODO: Review color + tint premultiplication mechanism
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// (codifies) Ray not only does this work as expected but
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// multiplying *is* definately the way to tint
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// can we call it reviewed ?
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// would you prefer an extra model.tint, that rlDrawMesh uses ?
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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Color colorTint = WHITE;
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Color colorTint = WHITE;
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#if defined(SUPPORT_FILEFORMAT_OBJ)
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#if defined(SUPPORT_FILEFORMAT_OBJ)
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// Load OBJ mesh data
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// Load OBJ mesh data
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// TODO used by loadOBJ, could change to a function that could handle
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// data coming from a file, memory or archive...
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static Model LoadOBJ(const char *fileName)
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static Model LoadOBJ(const char *fileName)
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{
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{
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Model model = { 0 };
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Model model = { 0 };
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tinyobj_attrib_t attrib;
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tinyobj_attrib_t attrib = { 0 };
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tinyobj_shape_t *meshes = NULL;
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tinyobj_shape_t *meshes = NULL;
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unsigned int meshCount = 0;
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unsigned int meshCount = 0;
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if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName);
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if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName);
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else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
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else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
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// Init model meshes array
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// TODO: Support multiple meshes... in the meantime, only one mesh is returned
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model.meshCount = materialCount;
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//model.meshCount = meshCount;
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model.meshCount = 1;
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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// Init model materials array
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// Init model materials array
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if (materialCount > 0)
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if (materialCount > 0)
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{
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{
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model.materialCount = materialCount;
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model.materialCount = materialCount;
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
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TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
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} else {
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model.meshCount = 1;
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TraceLog(LOG_INFO, "MODEL: No materials, putting all meshes in a default material");
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}
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}
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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/*
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// count the faces for each material
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// Multiple meshes data reference
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int* matFaces = RL_CALLOC(meshCount, sizeof(int));
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// NOTE: They are provided as a faces offset
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typedef struct {
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for (int mi=0; mi<meshCount; mi++) {
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char *name; // group name or object name
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for (int fi=0; fi<meshes[mi].length; fi++) {
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unsigned int face_offset;
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int idx = attrib.material_ids[meshes[mi].face_offset + fi];
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unsigned int length;
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if (idx == -1) idx = 0; // for no material face (which could be the whole model)
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} tinyobj_shape_t;
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matFaces[idx]++;
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*/
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// Init model meshes
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for (int m = 0; m < 1; m++)
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{
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Mesh mesh = { 0 };
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memset(&mesh, 0, sizeof(Mesh));
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mesh.vertexCount = attrib.num_faces*3;
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mesh.triangleCount = attrib.num_faces;
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mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
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mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
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int vCount = 0;
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int vtCount = 0;
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int vnCount = 0;
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for (unsigned int f = 0; f < attrib.num_faces; f++)
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{
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// Get indices for the face
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tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0];
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tinyobj_vertex_index_t idx1 = attrib.faces[3*f + 1];
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tinyobj_vertex_index_t idx2 = attrib.faces[3*f + 2];
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// Fill vertices buffer (float) using vertex index of the face
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount +=3;
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount +=3;
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount +=3;
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if (attrib.num_texcoords > 0)
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{
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// Fill texcoords buffer (float) using vertex index of the face
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// NOTE: Y-coordinate must be flipped upside-down
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx0.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount += 2;
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx1.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount += 2;
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx2.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount += 2;
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}
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if (attrib.num_normals > 0)
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{
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// Fill normals buffer (float) using vertex index of the face
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount +=3;
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount +=3;
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount +=3;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
model.meshes[m] = mesh; // Assign mesh data to model
|
|
||||||
|
//--------------------------------------
|
||||||
// Assign mesh material for current mesh
|
// create the material meshes
|
||||||
model.meshMaterial[m] = attrib.material_ids[m];
|
|
||||||
|
// running counts / indexes for each material mesh as we are
|
||||||
// Set unfound materials to default
|
// building them at the same time
|
||||||
if (model.meshMaterial[m] == -1) model.meshMaterial[m] = 0;
|
int* vCount = RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
int* vtCount = RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
int* vnCount = RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
int* faceCount = RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
|
||||||
|
// allocate space for each of the material meshes
|
||||||
|
for (int mi=0; mi<model.meshCount; mi++)
|
||||||
|
{
|
||||||
|
model.meshes[mi].vertexCount = matFaces[mi] * 3;
|
||||||
|
model.meshes[mi].triangleCount = matFaces[mi];
|
||||||
|
model.meshes[mi].vertices = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float));
|
||||||
|
model.meshes[mi].texcoords = (float *)RL_CALLOC(model.meshes[mi].vertexCount*2, sizeof(float));
|
||||||
|
model.meshes[mi].normals = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float));
|
||||||
|
model.meshes[mi].vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
|
||||||
|
model.meshMaterial[mi] = mi;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scan through the combined sub meshes and pick out each material mesh
|
||||||
|
for (unsigned int af = 0; af < attrib.num_faces; af++)
|
||||||
|
{
|
||||||
|
int mm = attrib.material_ids[af]; // mesh material for this face
|
||||||
|
if (mm == -1) { mm = 0; } // no material object..
|
||||||
|
// Get indices for the face
|
||||||
|
tinyobj_vertex_index_t idx0 = attrib.faces[3 * af + 0];
|
||||||
|
tinyobj_vertex_index_t idx1 = attrib.faces[3 * af + 1];
|
||||||
|
tinyobj_vertex_index_t idx2 = attrib.faces[3 * af + 2];
|
||||||
|
|
||||||
|
// Fill vertices buffer (float) using vertex index of the face
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount[mm] +=3;
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount[mm] +=3;
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount[mm] +=3;
|
||||||
|
|
||||||
|
if (attrib.num_texcoords > 0)
|
||||||
|
{
|
||||||
|
// Fill texcoords buffer (float) using vertex index of the face
|
||||||
|
// NOTE: Y-coordinate must be flipped upside-down to account for
|
||||||
|
// raylib's upside down textures...
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx0.vt_idx*2 + 0];
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount[mm] += 2;
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx1.vt_idx*2 + 0];
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount[mm] += 2;
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx2.vt_idx*2 + 0];
|
||||||
|
model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount[mm] += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attrib.num_normals > 0)
|
||||||
|
{
|
||||||
|
// Fill normals buffer (float) using vertex index of the face
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount[mm] +=3;
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount[mm] +=3;
|
||||||
|
for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount[mm] +=3;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Init model materials
|
// Init model materials
|
||||||
for (unsigned int m = 0; m < materialCount; m++)
|
for (unsigned int m = 0; m < materialCount; m++)
|
||||||
{
|
{
|
||||||
// Init material to default
|
// Init material to default
|
||||||
// NOTE: Uses default shader, only MAP_DIFFUSE supported
|
// NOTE: Uses default shader, which only supports MAP_DIFFUSE
|
||||||
|
|
||||||
|
// (codifies) TODO my lighting shader should support at least
|
||||||
|
// diffuse AND specular ...
|
||||||
model.materials[m] = LoadMaterialDefault();
|
model.materials[m] = LoadMaterialDefault();
|
||||||
|
|
||||||
/*
|
|
||||||
typedef struct {
|
|
||||||
char *name;
|
|
||||||
|
|
||||||
float ambient[3];
|
|
||||||
float diffuse[3];
|
|
||||||
float specular[3];
|
|
||||||
float transmittance[3];
|
|
||||||
float emission[3];
|
|
||||||
float shininess;
|
|
||||||
float ior; // index of refraction
|
|
||||||
float dissolve; // 1 == opaque; 0 == fully transparent
|
|
||||||
// illumination model (Ref: http://www.fileformat.info/format/material/)
|
|
||||||
int illum;
|
|
||||||
|
|
||||||
int pad0;
|
|
||||||
|
|
||||||
char *ambient_texname; // map_Ka
|
|
||||||
char *diffuse_texname; // map_Kd
|
|
||||||
char *specular_texname; // map_Ks
|
|
||||||
char *specular_highlight_texname; // map_Ns
|
|
||||||
char *bump_texname; // map_bump, bump
|
|
||||||
char *displacement_texname; // disp
|
|
||||||
char *alpha_texname; // map_d
|
|
||||||
} tinyobj_material_t;
|
|
||||||
*/
|
|
||||||
|
|
||||||
model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined
|
model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined
|
||||||
|
|
||||||
if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
|
if (materials[m].diffuse_texname != NULL) {
|
||||||
|
model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
|
||||||
|
} else {
|
||||||
|
model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault();
|
||||||
|
}
|
||||||
|
|
||||||
model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
|
model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
|
||||||
model.materials[m].maps[MAP_DIFFUSE].value = 0.0f;
|
model.materials[m].maps[MAP_DIFFUSE].value = 0.0f;
|
||||||
|
|
||||||
|
@ -3109,6 +3105,11 @@ static Model LoadOBJ(const char *fileName)
|
||||||
tinyobj_materials_free(materials, materialCount);
|
tinyobj_materials_free(materials, materialCount);
|
||||||
|
|
||||||
RL_FREE(fileData);
|
RL_FREE(fileData);
|
||||||
|
|
||||||
|
RL_FREE(vCount);
|
||||||
|
RL_FREE(vtCount);
|
||||||
|
RL_FREE(vnCount);
|
||||||
|
RL_FREE(faceCount);
|
||||||
|
|
||||||
chdir(currentDir);
|
chdir(currentDir);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue