Minor tweaks
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1aa8a4ff90
commit
6ebe76cba7
2 changed files with 18 additions and 18 deletions
12
src/core.c
12
src/core.c
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@ -225,8 +225,8 @@
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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#include <EGL/egl.h> // EGL library - Native platform display device control functions
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#include <GLES2/gl2.h> // OpenGL ES 2.0 library
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#include <EGL/egl.h> // Native platform windowing system interface
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//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module)
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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@ -251,14 +251,14 @@
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#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
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#endif
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#include "EGL/egl.h" // EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // EGL library - Extensions
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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#include "GLES2/gl2.h" // OpenGL ES 2.0 library
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#endif
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#if defined(PLATFORM_UWP)
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#include "EGL/egl.h" // EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // EGL library - Extensions
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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#include "GLES2/gl2.h" // OpenGL ES 2.0 library
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#include "uwp_events.h" // UWP bootstrapping functions
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#endif
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24
src/rlgl.h
24
src/rlgl.h
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@ -182,10 +182,10 @@
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#endif
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// Texture parameters (equivalent to OpenGL defines)
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
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#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST
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#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR
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@ -201,18 +201,18 @@
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#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT
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// Matrix modes (equivalent to OpenGL)
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
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#define RL_PROJECTION 0x1701 // GL_PROJECTION
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#define RL_TEXTURE 0x1702 // GL_TEXTURE
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
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#define RL_PROJECTION 0x1701 // GL_PROJECTION
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#define RL_TEXTURE 0x1702 // GL_TEXTURE
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// Primitive assembly draw modes
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#define RL_LINES 0x0001 // GL_LINES
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
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#define RL_QUADS 0x0007 // GL_QUADS
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#define RL_LINES 0x0001 // GL_LINES
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
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#define RL_QUADS 0x0007 // GL_QUADS
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// GL equivalent data types
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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#define RL_FLOAT 0x1406 // GL_FLOAT
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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#define RL_FLOAT 0x1406 // GL_FLOAT
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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