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src/raylib.h
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src/raylib.h
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* Features:
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* Features:
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* Library written in plain C code (C99)
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* Library written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
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* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
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* Unique OpenGL abstraction layer [rlgl]
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* Unique OpenGL abstraction layer [rlgl]
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* Powerful fonts module with SpriteFonts support
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* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
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* Multiple textures support, including DDS and mipmaps generation
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* Multiple textures support, including compressed formats and mipmaps generation
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support (WAV and OGG)
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* Audio loading and playing with streaming support (WAV and OGG)
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*
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*
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* Used external libs:
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* Used external libs:
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* GLFW3 (www.glfw.org) for window/context management and input
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* GLFW3 (www.glfw.org) for window/context management and input
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* GLEW for OpenGL extensions loading (3.3+ and ES2)
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* GLAD for OpenGL extensions loading (3.3 Core profile)
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
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* stb_image_write (Sean Barret) for image writting (PNG)
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* stb_image_write (Sean Barret) for image writting (PNG)
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* stb_vorbis (Sean Barret) for ogg audio loading
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* stb_vorbis (Sean Barret) for ogg audio loading
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* stb_truetype (Sean Barret) for ttf fonts loading
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* OpenAL Soft for audio device/context management
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* OpenAL Soft for audio device/context management
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* tinfl for data decompression (DEFLATE algorithm)
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* tinfl for data decompression (DEFLATE algorithm)
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*
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*
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* Some design decisions:
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* Some design decisions:
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* 32bit Colors - All defined color are always RGBA
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* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
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* One custom default font is loaded automatically when InitWindow()
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* One custom default font is loaded automatically when InitWindow()
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* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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* If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined)
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*
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*
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* -- LICENSE (raylib v1.2, September 2014) --
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* -- LICENSE --
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*
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*
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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* BSD-like license that allows static linking with closed source software:
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