diff --git a/CHANGELOG b/CHANGELOG index 0197c1a37..48db27e84 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -17,6 +17,8 @@ Detailed changes: [core] ADDED: Support additional mouse buttons (#1753) by @lambertwang [core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo [core] ADDED: GetTouchPointId() #1972 +[core] ADDED: EncodeDataBase64() and DecodeDataBase64() +[core] REMOVED: IsGamepadName() [core] RENAMED: SwapBuffers() to SwapScreenBuffer() [core] RENAMED: Wait() to WaitTime() [core] RENAMED: RayHitInfo to RayCollision (#1781) @@ -31,6 +33,8 @@ Detailed changes: [core] REVIEWED: Android multi-touch (#1869) by @humbe [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina [core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi +[core] REVIEWED: KeyCallback(), register keys independently of the actions +[rlgl] ADDED: GRAPHIC_API_OPENGL_43 [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915) [rlgl] ADDED: rlActiveDrawBuffers() (#1911) [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend() @@ -74,6 +78,7 @@ Detailed changes: [models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch [models] REVIEWED: GetRayCollisionQuad() by @Crydsch [models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver +[models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken) [models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958) [models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71 [models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster @@ -92,6 +97,7 @@ Detailed changes: [examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs [examples] ADDED: models_loading_vox (#1940) by @procfxgen +[examples] ADDED: rlgl_compute_sahder by @TSnake41 (#2088) [examples] REMOVED: models_material_pbr [examples] REMOVED: models_gltf_animation [examples] REVIEWED: core_3d_picking @@ -107,7 +113,7 @@ Detailed changes: [examples] REVIEWED: models_loading [examples] REVIEWED: models_skybox (#1792) (#1778) [examples] REVIEWED: models_mesh_picking -[examples] REVIEWED: models_material_pbr +[examples] REVIEWED: models_yaw_pitch_roll [examples] REVIEWED: models_rlgl_solar_system [examples] REVIEWED: shaders_custom_uniform, RenderTexture usage [examples] REVIEWED: shaders_eratosthenes, RenderTexture usage