Updated raylib version

Note that this version is under development and could be buggy on some
platforms...
This commit is contained in:
raysan5 2018-02-04 12:33:46 +01:00
parent c32ed921a2
commit 6dc2f979cc
2 changed files with 3 additions and 3 deletions

View file

@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
// NOTE: data parameter could be used to pass any kind of required data to the initialization // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data) void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
windowTitle = (char *)data; windowTitle = (char *)data;
@ -501,7 +501,7 @@ void InitWindow(int width, int height, void *data)
// NOTE: data parameter could be used to pass any kind of required data to the initialization // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data) void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
screenWidth = width; screenWidth = width;
screenHeight = height; screenHeight = height;

View file

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib v1.9-dev * raylib v1.9.3-dev
* *
* A simple and easy-to-use library to learn videogames programming (www.raylib.com) * A simple and easy-to-use library to learn videogames programming (www.raylib.com)
* *