Updated raylib version
Note that this version is under development and could be buggy on some platforms...
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2 changed files with 3 additions and 3 deletions
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@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
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#if defined(PLATFORM_DESKTOP)
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windowTitle = (char *)data;
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@ -501,7 +501,7 @@ void InitWindow(int width, int height, void *data)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
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screenWidth = width;
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screenHeight = height;
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