Reverted previous change
This commit is contained in:
parent
cbdb9bfe42
commit
6da3c1e7c3
1 changed files with 1 additions and 13 deletions
|
@ -53,7 +53,6 @@ int main(void)
|
||||||
// NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
|
// NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
|
||||||
MeshTangents(&model.meshes[0]);
|
MeshTangents(&model.meshes[0]);
|
||||||
|
|
||||||
UnloadMaterial(model.materials[0]); // get rid of default material
|
|
||||||
model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
|
model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
|
||||||
|
|
||||||
// Create lights
|
// Create lights
|
||||||
|
@ -102,18 +101,7 @@ int main(void)
|
||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadMaterial(model.materials[0]); // Unload material: shader and textures
|
||||||
// Shaders and textures must be unloaded by user,
|
|
||||||
// they could be in use by other models
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_ALBEDO].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_NORMAL].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_METALNESS].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_ROUGHNESS].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_OCCLUSION].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_IRRADIANCE].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_PREFILTER].texture);
|
|
||||||
UnloadTexture(model.materials[0].maps[MAP_BRDF].texture);
|
|
||||||
UnloadShader(model.materials[0].shader);
|
|
||||||
|
|
||||||
UnloadModel(model); // Unload model
|
UnloadModel(model); // Unload model
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue