Fix warnings in visual studio (#3512)
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fc21a8e552
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6cd37e57a6
11 changed files with 21 additions and 21 deletions
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@ -2653,7 +2653,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
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{
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mouseCursor.x = textBounds.x + textEndWidth;
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mouseCursorIndex = strlen(text);
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mouseCursorIndex = (int)strlen(text);
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}
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// Place cursor at required index on mouse click
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@ -67,8 +67,8 @@ int main(void)
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// On pause, we draw a blinking message
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if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
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DrawCircle(400.5, 300.5, 50, BLACK);
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DrawCircle(528.0, 172.0, 26, BLACK);
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DrawCircle(400.5f, 300.5f, 50.0f, BLACK);
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DrawCircle(528.0f, 172.0f, 26.0f, BLACK);
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DrawFPS(10, 10);
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@ -70,7 +70,7 @@ int main(void)
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GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, &segments, 0, 100);
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//------------------------------------------------------------------------------
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minSegments = (int)ceilf((endAngle - startAngle) / 90);
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minSegments = truncf(ceilf((endAngle - startAngle) / 90));
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DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
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DrawFPS(10, 10);
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@ -30,7 +30,7 @@ int main(void)
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Vector2 end = { (float)screenWidth, (float)screenHeight };
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Vector2 startControl = { 100, 0 };
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Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
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Vector2 endControl = { (float)GetScreenWidth() - 100, (float)GetScreenHeight() };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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