Fix warnings in visual studio (#3512)

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Jeffery Myers 2023-11-06 11:31:07 -08:00 committed by GitHub
parent fc21a8e552
commit 6cd37e57a6
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 21 additions and 21 deletions

View file

@ -2653,7 +2653,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
{
mouseCursor.x = textBounds.x + textEndWidth;
mouseCursorIndex = strlen(text);
mouseCursorIndex = (int)strlen(text);
}
// Place cursor at required index on mouse click

View file

@ -67,8 +67,8 @@ int main(void)
// On pause, we draw a blinking message
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
DrawCircle(400.5, 300.5, 50, BLACK);
DrawCircle(528.0, 172.0, 26, BLACK);
DrawCircle(400.5f, 300.5f, 50.0f, BLACK);
DrawCircle(528.0f, 172.0f, 26.0f, BLACK);
DrawFPS(10, 10);

View file

@ -70,7 +70,7 @@ int main(void)
GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, &segments, 0, 100);
//------------------------------------------------------------------------------
minSegments = (int)ceilf((endAngle - startAngle) / 90);
minSegments = truncf(ceilf((endAngle - startAngle) / 90));
DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
DrawFPS(10, 10);

View file

@ -30,7 +30,7 @@ int main(void)
Vector2 end = { (float)screenWidth, (float)screenHeight };
Vector2 startControl = { 100, 0 };
Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
Vector2 endControl = { (float)GetScreenWidth() - 100, (float)GetScreenHeight() };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------