Updated examples to raygui 4.0-dev
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4 changed files with 1641 additions and 1188 deletions
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@ -35,8 +35,8 @@ int main(void)
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float outerRadius = 180.0f;
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float startAngle = 0.0f;
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float endAngle = 180.0f;
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int segments = 0;
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int minSegments = 4;
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float segments = 10.0f;
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float minSegments = 4;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -58,16 +58,16 @@ int main(void)
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DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
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DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
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DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f));
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DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6f));
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DrawCircleSector(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f));
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DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.6f));
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// Draw GUI controls
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//------------------------------------------------------------------------------
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startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, startAngle, 0, 720);
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endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, endAngle, 0, 720);
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GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, &startAngle, 0, 720);
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GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, &endAngle, 0, 720);
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outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, outerRadius, 0, 200);
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segments = (int)GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, (float)segments, 0, 100);
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GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, &outerRadius, 0, 200);
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GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, &segments, 0, 100);
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//------------------------------------------------------------------------------
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minSegments = (int)ceilf((endAngle - startAngle) / 90);
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@ -31,10 +31,10 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
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float roundness = 0.2f;
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int width = 200;
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int height = 100;
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int segments = 0;
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int lineThick = 1;
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float width = 200.0f;
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float height = 100.0f;
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float segments = 0.0f;
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float lineThick = 1.0f;
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bool drawRect = false;
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bool drawRoundedRect = true;
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@ -61,20 +61,20 @@ int main(void)
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
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if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f));
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if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2f));
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if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, (float)lineThick, Fade(MAROON, 0.4f));
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if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f));
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if (drawRoundedLines) DrawRectangleRoundedLines(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f));
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// Draw GUI controls
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//------------------------------------------------------------------------------
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width = (int)GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, (float)width, 0, (float)GetScreenWidth() - 300);
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height = (int)GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, (float)height, 0, (float)GetScreenHeight() - 50);
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roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
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lineThick = (int)GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, (float)lineThick, 0, 20);
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segments = (int)GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, (float)segments, 0, 60);
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GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, &width, 0, (float)GetScreenWidth() - 300);
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GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, &height, 0, (float)GetScreenHeight() - 50);
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GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, &roundness, 0.0f, 1.0f);
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GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, &lineThick, 0, 20);
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GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, &segments, 0, 60);
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drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
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drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
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drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
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GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect);
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GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines);
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GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect);
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//------------------------------------------------------------------------------
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DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
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@ -37,7 +37,7 @@ int main(void)
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float startAngle = 0.0f;
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float endAngle = 360.0f;
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int segments = 0;
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float segments = 0.0f;
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bool drawRing = true;
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bool drawRingLines = false;
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@ -63,23 +63,23 @@ int main(void)
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DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
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DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
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if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f));
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if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f));
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if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f));
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if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f));
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if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f));
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if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f));
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// Draw GUI controls
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//------------------------------------------------------------------------------
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startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", NULL, startAngle, -450, 450);
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endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", NULL, endAngle, -450, 450);
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GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", NULL, &startAngle, -450, 450);
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GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", NULL, &endAngle, -450, 450);
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innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", NULL, innerRadius, 0, 100);
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outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", NULL, outerRadius, 0, 200);
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GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", NULL, &innerRadius, 0, 100);
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GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", NULL, &outerRadius, 0, 200);
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segments = (int)GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", NULL, (float)segments, 0, 100);
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GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", NULL, &segments, 0, 100);
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drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing);
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drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines);
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drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines);
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GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", &drawRing);
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GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", &drawRingLines);
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GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", &drawCircleLines);
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//------------------------------------------------------------------------------
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int minSegments = (int)ceilf((endAngle - startAngle)/90);
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