From 68ffbc06c74b717946d1bcb3a7e433d5fb859c85 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=A3o=20Coelho?= Date: Fri, 2 Aug 2019 14:16:43 +0100 Subject: [PATCH] explained a bit more the core_window_letterbox example (#925) --- examples/core/core_window_letterbox.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 7ee1a8328..fe67fe0a0 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -29,7 +29,7 @@ int main(void) int gameScreenWidth = 640; int gameScreenHeight = 480; - // Render texture initialization + // Render texture initialization, used to hold the rendering result so we can easily resize it RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight); SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use @@ -59,7 +59,7 @@ int main(void) BeginDrawing(); ClearBackground(BLACK); - // Draw everything in the render texture + // Draw everything in the render texture, note this will not be rendered on screen, yet BeginTextureMode(target); ClearBackground(RAYWHITE); // Clear render texture background color