Complete review and update
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
This commit is contained in:
parent
58d2f70b7e
commit
68d647c1af
10 changed files with 283 additions and 127 deletions
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@ -57,7 +57,7 @@ int main()
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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Music xm = LoadMusicStream("resources/audio/2t2m_spa.xm");
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Music xm = LoadMusicStream("resources/audio/mini1111.xm");
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PlayMusicStream(xm);
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@ -59,9 +59,6 @@ int main()
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SetMusicVolume(volume);
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}
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*/
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if (IsWindowMinimized()) PauseMusicStream(music);
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else ResumeMusicStream(music);
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(music); // Update music buffer with new stream data
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106
examples/audio_raw_stream.c
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106
examples/audio_raw_stream.c
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@ -0,0 +1,106 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Raw audio streaming
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*
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* NOTE: This example requires OpenAL Soft library installed
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*
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* This example has been created using raylib 1.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: sinf()
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
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InitAudioDevice(); // Initialize audio device
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AudioStream stream = InitAudioStream(44100, 32, 1); // Init raw audio stream
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// Fill audio stream with some samples (sine wave)
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float *data = (float *)malloc(sizeof(float)*44100);
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for (int i = 0; i < 44100; i++)
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{
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data[i] = sinf(2*PI*(float)i*DEG2RAD);
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}
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PlayAudioStream(stream);
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int totalSamples = 44100;
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int samplesLeft = totalSamples;
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Vector2 position = { 0, 0 };
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SetTargetFPS(30); // Set our game to run at 30 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Refill audio stream if required
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if (IsAudioBufferProcessed(stream))
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{
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int numSamples = 0;
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if (samplesLeft >= 4096) numSamples = 4096;
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else numSamples = samplesLeft;
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UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
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samplesLeft -= numSamples;
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// Reset samples feeding (loop audio)
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if (samplesLeft <= 0) samplesLeft = totalSamples;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
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// NOTE: Draw a part of the sine wave (only screen width)
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for (int i = 0; i < GetScreenWidth(); i++)
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{
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position.x = i;
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position.y = 250 + 50*data[i];
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DrawPixelV(position, RED);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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free(data); // Unload sine wave data
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CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -36,7 +36,6 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
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if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
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//----------------------------------------------------------------------------------
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Binary file not shown.
BIN
examples/resources/audio/chiptun1.mod
Normal file
BIN
examples/resources/audio/chiptun1.mod
Normal file
Binary file not shown.
BIN
examples/resources/audio/mini1111.xm
Normal file
BIN
examples/resources/audio/mini1111.xm
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Binary file not shown.
218
src/audio.c
218
src/audio.c
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@ -100,17 +100,6 @@
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typedef enum { MUSIC_AUDIO_OGG = 0, MUSIC_MODULE_XM, MUSIC_MODULE_MOD } MusicContextType;
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// Used to create custom audio streams that are not bound to a specific file.
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typedef struct AudioStream {
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unsigned int sampleRate; // Frequency (samples per second): default is 48000
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unsigned int sampleSize; // BitDepth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels
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ALenum format; // OpenAL format specifier
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ALuint source; // OpenAL source
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ALuint buffers[MAX_STREAM_BUFFERS]; // OpenAL buffers (double buffering)
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} AudioStream;
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// Music type (file streaming from memory)
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typedef struct Music {
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MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
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@ -118,7 +107,7 @@ typedef struct Music {
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jar_xm_context_t *ctxXm; // XM chiptune context
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jar_mod_context_t ctxMod; // MOD chiptune context
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AudioStream stream; // Audio stream
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AudioStream stream; // Audio stream (double buffering)
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bool loop; // Repeat music after finish (loop)
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unsigned int totalSamples; // Total number of samples
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@ -141,12 +130,6 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
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static Wave LoadOGG(char *fileName); // Load OGG file
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static void UnloadWave(Wave wave); // Unload wave data
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static bool BufferMusicStream(Music music, int numBuffersToProcess); // Fill music buffers with data
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static AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);
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static void BufferAudioStream(AudioStream stream, void *data, int numSamples);
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static void CloseAudioStream(AudioStream stream);
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#if defined(AUDIO_STANDALONE)
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const char *GetExtension(const char *fileName); // Get the extension for a filename
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void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message (INFO, ERROR, WARNING)
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@ -595,33 +578,89 @@ void StopMusicStream(Music music)
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(Music music)
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{
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ALenum state;
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bool active = true;
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ALint processed = 0;
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// Determine if music stream is ready to be written
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alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
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int numBuffersToProcess = processed;
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if (processed > 0)
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{
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active = BufferMusicStream(music, processed);
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bool active = true;
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short pcm[AUDIO_BUFFER_SIZE];
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float pcmf[AUDIO_BUFFER_SIZE];
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int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
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// individual L or R for ogg shorts
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for (int i = 0; i < numBuffersToProcess; i++)
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{
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switch (music->ctxType)
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{
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case MUSIC_AUDIO_OGG:
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{
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if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
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else numSamples = music->samplesLeft;
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// NOTE: Returns the number of samples to process (should be the same as numSamples -> it is)
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int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, numSamples);
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// TODO: Review stereo channels Ogg, not enough samples served!
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UpdateAudioStream(music->stream, pcm, numSamples*music->stream.channels);
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music->samplesLeft -= (numSamples*music->stream.channels);
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} break;
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case MUSIC_MODULE_XM:
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{
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if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
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else numSamples = music->samplesLeft;
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// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
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jar_xm_generate_samples(music->ctxXm, pcmf, numSamples);
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UpdateAudioStream(music->stream, pcmf, numSamples*2); // Using 32bit PCM data
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music->samplesLeft -= numSamples;
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//TraceLog(INFO, "Samples left: %i", music->samplesLeft);
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} break;
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case MUSIC_MODULE_MOD:
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{
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if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
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else numSamples = music->samplesLeft;
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// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
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jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
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UpdateAudioStream(music->stream, pcm, numSamples*2);
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music->samplesLeft -= numSamples;
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} break;
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default: break;
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}
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if (music->samplesLeft <= 0)
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{
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active = false;
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break;
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}
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}
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// Reset audio stream for looping
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if (!active && music->loop)
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{
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// Restart music context (if required)
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//if (music->ctxType == MUSIC_MODULE_XM)
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if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
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else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
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// Reset samples left to total samples
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music->samplesLeft = music->totalSamples;
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// Determine if music stream is ready to be written
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alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
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active = BufferMusicStream(music, processed);
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}
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if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
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// This error is registered when UpdateAudioStream() fails
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if (alGetError() == AL_INVALID_VALUE) TraceLog(WARNING, "OpenAL: Error buffering data...");
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ALenum state;
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alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING && active) alSourcePlay(music->stream.source);
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@ -668,36 +707,14 @@ float GetMusicTimePlayed(Music music)
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{
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float secondsPlayed = 0.0f;
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if (music->ctxType == MUSIC_MODULE_XM)
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{
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uint64_t samplesPlayed;
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jar_xm_get_position(music->ctxXm, NULL, NULL, NULL, &samplesPlayed);
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// TODO: Not sure if this is the correct value
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secondsPlayed = (float)samplesPlayed/(music->stream.sampleRate*music->stream.channels);
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}
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else if (music->ctxType == MUSIC_MODULE_MOD)
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{
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long samplesPlayed = jar_mod_current_samples(&music->ctxMod);
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secondsPlayed = (float)samplesPlayed/music->stream.sampleRate;
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}
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else if (music->ctxType == MUSIC_AUDIO_OGG)
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{
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unsigned int samplesPlayed = music->totalSamples - music->samplesLeft;
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secondsPlayed = (float)samplesPlayed/(music->stream.sampleRate*music->stream.channels);
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}
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return secondsPlayed;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Init audio stream (to stream audio pcm data)
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static AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
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{
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AudioStream stream = { 0 };
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@ -735,7 +752,7 @@ static AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleS
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alSource3f(stream.source, AL_POSITION, 0, 0, 0);
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alSource3f(stream.source, AL_VELOCITY, 0, 0, 0);
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// Create Buffers
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// Create Buffers (double buffering)
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alGenBuffers(MAX_STREAM_BUFFERS, stream.buffers);
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// Initialize buffer with zeros by default
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}
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// Close audio stream and free memory
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static void CloseAudioStream(AudioStream stream)
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void CloseAudioStream(AudioStream stream)
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{
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// Stop playing channel
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alSourceStop(stream.source);
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TraceLog(INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
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}
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// Push more audio data into audio stream, only one buffer per call
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static void BufferAudioStream(AudioStream stream, void *data, int numSamples)
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// Update audio stream buffers with data
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// NOTE: Only one buffer per call
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void UpdateAudioStream(AudioStream stream, void *data, int numSamples)
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{
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ALuint buffer = 0;
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alSourceUnqueueBuffers(stream.source, 1, &buffer);
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//TraceLog(DEBUG, "Buffer to refill: %i", buffer);
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// Check if any buffer was available for unqueue
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if (alGetError() != AL_INVALID_VALUE)
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{
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if (stream.sampleSize == 8) alBufferData(buffer, stream.format, (unsigned char *)data, numSamples*sizeof(unsigned char), stream.sampleRate);
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else if (stream.sampleSize == 16) alBufferData(buffer, stream.format, (short *)data, numSamples*sizeof(short), stream.sampleRate);
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else if (stream.sampleSize == 32) alBufferData(buffer, stream.format, (float *)data, numSamples*sizeof(float), stream.sampleRate);
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alSourceQueueBuffers(stream.source, 1, &buffer);
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}
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}
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// Fill music buffers with new data from music stream
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static bool BufferMusicStream(Music music, int numBuffersToProcess)
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// Check if any audio stream buffers requires refill
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bool IsAudioBufferProcessed(AudioStream stream)
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{
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short pcm[AUDIO_BUFFER_SIZE];
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float pcmf[AUDIO_BUFFER_SIZE];
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ALint processed = 0;
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int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
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bool active = true; // We can get more data from stream (not finished)
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// Determine if music stream is ready to be written
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alGetSourcei(stream.source, AL_BUFFERS_PROCESSED, &processed);
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for (int i = 0; i < numBuffersToProcess; i++)
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{
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if (music->samplesLeft >= AUDIO_BUFFER_SIZE) size = AUDIO_BUFFER_SIZE;
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else size = music->samplesLeft;
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switch (music->ctxType)
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{
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case MUSIC_AUDIO_OGG:
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{
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// NOTE: Returns the number of samples to process (should be the same as size)
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int numSamples = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, size);
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BufferAudioStream(music->stream, pcm, numSamples*music->stream.channels);
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music->samplesLeft -= (numSamples*music->stream.channels);
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} break;
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case MUSIC_MODULE_XM:
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{
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// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
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jar_xm_generate_samples(music->ctxXm, pcmf, size/2);
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BufferAudioStream(music->stream, pcmf, size); // Using 32bit PCM data
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music->samplesLeft -= (size/2);
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} break;
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case MUSIC_MODULE_MOD:
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{
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// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
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jar_mod_fillbuffer(&music->ctxMod, pcm, size/2, 0);
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BufferAudioStream(music->stream, pcm, size);
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music->samplesLeft -= (size/2);
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} break;
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default: break;
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}
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if (music->samplesLeft <= 0)
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{
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active = false;
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break;
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}
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}
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return active;
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return (processed > 0);
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}
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// Play audio stream
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void PlayAudioStream(AudioStream stream)
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{
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alSourcePlay(stream.source);
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}
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// Play audio stream
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void PauseAudioStream(AudioStream stream)
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{
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alSourcePause(stream.source);
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}
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// Resume audio stream playing
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void ResumeAudioStream(AudioStream stream)
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{
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ALenum state;
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alGetSourcei(stream.source, AL_SOURCE_STATE, &state);
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if (state == AL_PAUSED) alSourcePlay(stream.source);
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}
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// Stop audio stream
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void StopAudioStream(AudioStream stream)
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{
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alSourceStop(stream.source);
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Load WAV file into Wave structure
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static Wave LoadWAV(const char *fileName)
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{
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27
src/audio.h
27
src/audio.h
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} Wave;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel...
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct Music *Music;
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// Audio stream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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typedef struct AudioStream {
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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int format; // OpenAL audio format specifier
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unsigned int source; // OpenAL audio source id
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unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||
} AudioStream;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
@ -93,7 +105,7 @@ extern "C" { // Prevents name mangling of functions
|
|||
//----------------------------------------------------------------------------------
|
||||
void InitAudioDevice(void); // Initialize audio device and context
|
||||
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
||||
bool IsAudioDeviceReady(void); // Check if device has been initialized successfully
|
||||
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
|
||||
Sound LoadSound(char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||
|
@ -120,6 +132,17 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
|
|||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
AudioStream InitAudioStream(unsigned int sampleRate,
|
||||
unsigned int sampleSize,
|
||||
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
||||
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
||||
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||
void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||
void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
29
src/raylib.h
29
src/raylib.h
|
@ -499,8 +499,8 @@ typedef struct Ray {
|
|||
|
||||
// Sound source type
|
||||
typedef struct Sound {
|
||||
unsigned int source; // Sound audio source id
|
||||
unsigned int buffer; // Sound audio buffer id
|
||||
unsigned int source; // OpenAL audio source id
|
||||
unsigned int buffer; // OpenAL audio buffer id
|
||||
} Sound;
|
||||
|
||||
// Wave type, defines audio wave data
|
||||
|
@ -516,6 +516,18 @@ typedef struct Wave {
|
|||
// NOTE: Anything longer than ~10 seconds should be streamed
|
||||
typedef struct Music *Music;
|
||||
|
||||
// Audio stream type
|
||||
// NOTE: Useful to create custom audio streams not bound to a specific file
|
||||
typedef struct AudioStream {
|
||||
unsigned int sampleRate; // Frequency (samples per second)
|
||||
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
unsigned int channels; // Number of channels (1-mono, 2-stereo)
|
||||
|
||||
int format; // OpenAL audio format specifier
|
||||
unsigned int source; // OpenAL audio source id
|
||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||
} AudioStream;
|
||||
|
||||
// Texture formats
|
||||
// NOTE: Support depends on OpenGL version and platform
|
||||
typedef enum {
|
||||
|
@ -923,7 +935,7 @@ void ToggleVrMode(void); // Enable/Disable VR experience (dev
|
|||
//------------------------------------------------------------------------------------
|
||||
void InitAudioDevice(void); // Initialize audio device and context
|
||||
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
||||
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
|
||||
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
|
||||
Sound LoadSound(char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||
|
@ -950,6 +962,17 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
|
|||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
AudioStream InitAudioStream(unsigned int sampleRate,
|
||||
unsigned int sampleSize,
|
||||
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
||||
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
||||
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||
void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||
void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue