diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 527ed35ae..8babce693 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -26,8 +26,8 @@ int main(void) Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) - UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------------------------------------