make const (#2348)

* make const

* make const
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Antonis Geralis 2022-02-20 21:12:55 +02:00 committed by GitHub
parent 761669272f
commit 68bad6986d
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2 changed files with 2 additions and 2 deletions

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@ -1426,7 +1426,7 @@ RLAPI void UploadMesh(Mesh *mesh, bool dynamic);
RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents

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@ -1404,7 +1404,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
} }
// Draw multiple mesh instances with material and different transforms // Draw multiple mesh instances with material and different transforms
void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances) void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Instancing required variables // Instancing required variables