Avoid external variable whiteTexture

To get it, use GetDefaultTexture()
This commit is contained in:
raysan5 2016-06-11 12:41:03 +02:00
parent c46c0fc652
commit 68a02e567d
3 changed files with 6 additions and 7 deletions

View file

@ -44,7 +44,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern unsigned int whiteTexture;
// ...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -137,7 +137,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
}
else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(whiteTexture); // Default white texture
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlBegin(RL_QUADS);
for (int i = 0; i < 360; i += 20)
@ -220,7 +220,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
}
else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(whiteTexture); // Default white texture
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);