diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 2cbb7bf32..8e1c1fa1a 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -46,6 +46,8 @@ int main(void) Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + bool pause = false; // Pause camera orbital rotation (and zoom) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -55,7 +57,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); + if (IsKeyPressed(KEY_P)) pause = !pause; + + if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); //---------------------------------------------------------------------------------- // Draw @@ -72,10 +76,10 @@ int main(void) DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE); DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); - + DrawText("cubicmap image used to", 658, 90, 10, GRAY); DrawText("generate map 3d model", 658, 104, 10, GRAY); - + DrawFPS(10, 10); EndDrawing();