removed extra update command (#4401)
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@ -81,7 +81,6 @@ int main(void)
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// Update model animation
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ModelAnimation anim = modelAnimations[animIndex];
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animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
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UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
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//----------------------------------------------------------------------------------
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// Draw
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