Added draw 3d text example (#1689)

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Vlad Adrian 2021-03-28 17:08:14 +03:00 committed by GitHub
parent 7eaeffc8d9
commit 668ba870e4
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4 changed files with 772 additions and 1 deletions

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#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
if (texelColor.a == 0.0) discard;
finalColor = texelColor * fragColor * colDiffuse;
}