Improved shaders_postprocessing example
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34 changed files with 24630 additions and 22395 deletions
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@ -563,8 +563,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \
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--preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \
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--preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \
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--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
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--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs
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--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio/audio_sound_loading: audio/audio_sound_loading.c
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