Update core_automation_events.c
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parent
99dac5451c
commit
654b4e6257
1 changed files with 60 additions and 25 deletions
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@ -77,7 +77,7 @@ int main(void)
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int frameCounter = 0;
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int frameCounter = 0;
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int playFrameCounter = 0;
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int playFrameCounter = 0;
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int currentFrame = 0;
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int currentPlayFrame = 0;
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SetTargetFPS(60);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -87,7 +87,7 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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float deltaTime = GetFrameTime();
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float deltaTime = 0.015f;//GetFrameTime();
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// Dropped files logic
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// Dropped files logic
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -106,6 +106,7 @@ int main(void)
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// Reset scene state to play
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// Reset scene state to play
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eventPlaying = true;
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eventPlaying = true;
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playFrameCounter = 0;
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playFrameCounter = 0;
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currentPlayFrame = 0;
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player.position = (Vector2){ 400, 280 };
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player.position = (Vector2){ 400, 280 };
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player.speed = 0;
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player.speed = 0;
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@ -163,8 +164,15 @@ int main(void)
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if (IsKeyPressed(KEY_R))
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if (IsKeyPressed(KEY_R))
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{
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{
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camera.zoom = 1.0f;
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// Reset game state
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player.position = (Vector2){ 400, 280 };
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player.position = (Vector2){ 400, 280 };
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player.speed = 0;
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player.canJump = false;
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camera.target = player.position;
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -193,7 +201,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Toggle events recording
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// Toggle events recording
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if (IsKeyPressed(KEY_ONE))
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if (IsKeyPressed(KEY_F2))
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{
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{
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if (!eventPlaying)
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if (!eventPlaying)
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{
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{
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@ -211,22 +219,41 @@ int main(void)
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}
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}
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}
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}
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}
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}
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else if (IsKeyPressed(KEY_F3))
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{
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if (!eventRecording && (aelist.count > 0))
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{
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// Reset scene state to play
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eventPlaying = true;
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playFrameCounter = 0;
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currentPlayFrame = 0;
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player.position = (Vector2){ 400, 280 };
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player.speed = 0;
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player.canJump = false;
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camera.target = player.position;
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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}
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}
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if (eventPlaying)
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if (eventPlaying)
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{
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{
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if (playFrameCounter == aelist.events[currentFrame].frame)
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if (playFrameCounter >= aelist.events[currentPlayFrame].frame)
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{
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{
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PlayAutomationEvent(aelist.events[currentFrame]);
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PlayAutomationEvent(aelist.events[currentPlayFrame]);
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currentFrame++;
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currentPlayFrame++;
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if (currentFrame == aelist.count)
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if (currentPlayFrame == aelist.count)
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{
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{
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eventPlaying = false;
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eventPlaying = false;
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currentFrame = 0;
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currentPlayFrame = 0;
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playFrameCounter = 0;
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playFrameCounter = 0;
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}
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}
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}
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}
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playFrameCounter++;
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playFrameCounter++;
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}
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}
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@ -253,28 +280,36 @@ int main(void)
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EndMode2D();
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EndMode2D();
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// Draw game controls
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DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
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DrawText("Controls:", 20, 20, 10, BLACK);
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DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, DARKGRAY);
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DrawText("- SPACE: Player jump", 30, 60, 10, DARKGRAY);
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DrawText("- R: Reset game state", 30, 80, 10, DARKGRAY);
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DrawText("- F2: START/STOP RECORDING INPUT EVENTS", 30, 110, 10, BLACK);
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DrawText("- F3: REPLAY LAST RECORDED INPUT EVENTS", 30, 130, 10, BLACK);
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// Draw automation events recording indicator
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// Draw automation events recording indicator
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if (eventRecording)
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if (eventRecording)
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{
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{
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if (((frameCounter/15)%2) == 1)
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DrawRectangle(10, 160, 290, 30, Fade(RED, 0.3f));
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{
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DrawRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f));
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DrawCircle(GetScreenWidth() - 200, 20, 10, MAROON);
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DrawCircle(30, 175, 10, MAROON);
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DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), GetScreenWidth() - 180, 15, 10, RED);
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}
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if (((frameCounter/15)%2) == 1) DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), 50, 170, 10, MAROON);
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}
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}
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else if (eventPlaying)
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else if (eventPlaying)
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{
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{
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if (((frameCounter/15)%2) == 1)
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DrawRectangle(10, 160, 290, 30, Fade(LIME, 0.3f));
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{
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DrawRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f));
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DrawTriangle((Vector2){ GetScreenWidth() - 200, 10 }, (Vector2){ GetScreenWidth() - 200, 30 }, (Vector2){ GetScreenWidth() - 200 + 20, 20 }, DARKGREEN);
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DrawTriangle((Vector2){ 20, 155 + 10 }, (Vector2){ 20, 155 + 30 }, (Vector2){ 40, 155 + 20 }, DARKGREEN);
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DrawText(TextFormat("PLAYING EVENTS... [%i]", currentFrame), GetScreenWidth() - 170, 15, 10, LIME);
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}
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}
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DrawText("Controls:", 20, 20, 10, BLACK);
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if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN);
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DrawText("- Right/Left to move", 30, 40, 10, DARKGRAY);
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}
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DrawText("- Space to jump", 30, 60, 10, DARKGRAY);
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DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 30, 80, 10, DARKGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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