Update raylib.c.tags
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1 changed files with 126 additions and 54 deletions
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@ -1,29 +1,41 @@
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# format=pipe
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# format=pipe
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RaylibIsAwesome|SuperStefkaGeanyTags|OpenSourceHaveFun|
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InitWindow|void|(int width, int height, const char *title);|
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InitWindow|void|(int width, int height, const char *title);|
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WindowShouldClose|bool|(void);|
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CloseWindow|void|(void);|
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CloseWindow|void|(void);|
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IsWindowReady|bool|(void);|
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IsWindowReady|bool|(void);|
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WindowShouldClose|bool|(void);|
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IsWindowMinimized|bool|(void);|
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IsWindowMinimized|bool(void);|
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IsWindowResized|bool|(void);|
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IsWindowHidden|bool|(void);|
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ToggleFullscreen|void|(void);|
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ToggleFullscreen|void|(void);|
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UnhideWindow|void|(void);|
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HideWindow|void|(void);|
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SetWindowIcon|void|(Image image);|
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SetWindowIcon|void|(Image image);|
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SetWindowTitle|void|(const char *title);|
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SetWindowTitle|void|(const char *title);|
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SetWindowPosition|void|(int x, int y);|
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SetWindowPosition|void|(int x, int y);|
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SetWindowMonitor|void|(int monitor);|
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SetWindowMonitor|void|(int monitor);|
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SetWindowMinSize|void|(int width, int height);|
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SetWindowMinSize|void|(int width, int height);|
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SetWindowSize|void|(int width, int height);|
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SetWindowSize|void|(int width, int height);|
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GetWindowHandle|void *|(void);|
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GetScreenWidth|int|(void);|
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GetScreenWidth|int|(void);|
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GetScreenHeight|int|(void);|
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GetScreenHeight|int|(void);|
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GetMonitorCount|int|(void);|
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GetMonitorWidth|int|(int monitor);|
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GetMonitorHeight|int|(int monitor);|
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GetMonitorPhysicalWidth|int|(int monitor);|
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GetMonitorPhysicalHeight|int|(int monitor);|
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GetMonitorName|const char *|(int monitor);|
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GetClipboardText|const char *|(void);|
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SetClipboardText|void|(const char *text);|
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ShowCursor|void|(void);|
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ShowCursor|void|(void);|
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HideCursor|void|(void);|
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HideCursor|void|(void);|
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IsCursorHidden|bool|(void);|
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IsCursorHidden|bool|(void);|
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EnableCursor|void|(void);
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EnableCursor|void|(void);|
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DisableCursor|void|(void);|
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DisableCursor|void|(void);|
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ClearBackground|void|(Color color);|
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ClearBackground|void|(Color color);|
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BeginDrawing|void|(void);|
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BeginDrawing|void|(void);|
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EndDrawing|void|(void);|
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EndDrawing|void|(void);|
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BeginMode2D|void|(Camera2D camera);|
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BeginMode2D|void|(Camera2D camera);|
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EndMode2D|void|(void);
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EndMode2D|void|(void);|
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BeginMode3D|void|(Camera3D camera);|
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BeginMode3D|void|(Camera3D camera);|
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EndMode3D|void|(void);|
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EndMode3D|void|(void);|
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BeginTextureMode|void|(RenderTexture2D target);|
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BeginTextureMode|void|(RenderTexture2D target);|
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@ -38,25 +50,33 @@ GetTime|double|(void);|
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ColorToInt|int|(Color color);|
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ColorToInt|int|(Color color);|
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ColorNormalize|Vector4|(Color color);|
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ColorNormalize|Vector4|(Color color);|
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ColorToHSV|Vector3|(Color color);|
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ColorToHSV|Vector3|(Color color);|
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ColorFromHSV|Color|(Vector3 hsv);|
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GetColor|Color|(int hexValue);|
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GetColor|Color|(int hexValue);|
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Fade|Color|(Color color, float alpha);|
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Fade|Color|(Color color, float alpha);|
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ShowLogo|void|(void);|
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SetConfigFlags|void|(unsigned char flags);|
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SetConfigFlags|void|(unsigned char flags);|
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SetTraceLog|void|(unsigned char types);|
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SetTraceLogLevel|void|(int logType);|
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SetTraceLogExit|void|(int logType);|
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SetTraceLogCallback|void|(TraceLogCallback callback);|
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TraceLog|void|(int logType, const char *text, ...);|
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TraceLog|void|(int logType, const char *text, ...);|
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TakeScreenshot|void|(const char *fileName);|
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TakeScreenshot|void|(const char *fileName);|
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GetRandomValue|int|(int min, int max);|
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GetRandomValue|int|(int min, int max);|
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FileExists|bool|(const char *fileName);|
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IsFileExtension|bool|(const char *fileName, const char *ext);|
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IsFileExtension|bool|(const char *fileName, const char *ext);|
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GetExtension|const char *|(const char *fileName);|
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GetExtension|const char *|(const char *fileName);|
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GetFileName|const char *|(const char *filePath);|
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GetFileName|const char *|(const char *filePath);|
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GetFileNameWithoutExt|const char *|(const char *filePath);|
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GetDirectoryPath|const char *|(const char *fileName);|
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GetDirectoryPath|const char *|(const char *fileName);|
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GetWorkingDirectory|const char *|(void);|
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GetWorkingDirectory|const char *|(void);|
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GetDirectoryFiles|char **|(const char *dirPath, int *count);|
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ClearDirectoryFiles|void|(void);|
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ChangeDirectory|bool|(const char *dir);|
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ChangeDirectory|bool|(const char *dir);|
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IsFileDropped|bool|(void);|
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IsFileDropped|bool|(void);|
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GetDroppedFiles|char **|(int *count);|
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GetDroppedFiles|char **|(int *count);|
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ClearDroppedFiles|void|(void);|
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ClearDroppedFiles|void|(void);|
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GetFileModTime|long|(const char *fileName);|
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StorageSaveValue|void|(int position, int value);|
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StorageSaveValue|void|(int position, int value);|
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StorageLoadValue|int|(int position);|
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StorageLoadValue|int|(int position);|
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OpenURL|void|(const char *url);|
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IsKeyPressed|bool|(int key);|
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IsKeyPressed|bool|(int key);|
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IsKeyDown|bool|(int key);|
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IsKeyDown|bool|(int key);|
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IsKeyReleased|bool|(int key);|
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IsKeyReleased|bool|(int key);|
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@ -80,7 +100,9 @@ IsMouseButtonUp|bool|(int button);|
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GetMouseX|int|(void);|
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GetMouseX|int|(void);|
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GetMouseY|int|(void);|
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GetMouseY|int|(void);|
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GetMousePosition|Vector2|(void);|
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GetMousePosition|Vector2|(void);|
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SetMousePosition|void|(Vector2 position);|
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SetMousePosition|void|(int x, int y);|
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SetMouseOffset|void|(int offsetX, int offsetY);|
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SetMouseScale|void|(float scaleX, float scaleY);|
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GetMouseWheelMove|int|(void);|
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GetMouseWheelMove|int|(void);|
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GetTouchX|int|(void);|
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GetTouchX|int|(void);|
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GetTouchY|int|(void);|
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GetTouchY|int|(void);|
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@ -101,15 +123,19 @@ SetCameraAltControl|void|(int altKey);|
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SetCameraSmoothZoomControl|void|(int szKey);|
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SetCameraSmoothZoomControl|void|(int szKey);|
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SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);|
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SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);|
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DrawPixel|void|(int posX, int posY, Color color);|
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DrawPixel|void|(int posX, int posY, Color color);|
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DrawPixelV|void|(Vector2 position, Color color);
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DrawPixelV|void|(Vector2 position, Color color);|
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DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
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DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);|
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DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);|
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DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);|
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DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
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DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
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DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
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DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
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DrawCircle|void|(int centerX, int centerY, float radius, Color color);|
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DrawCircle|void|(int centerX, int centerY, float radius, Color color);|
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DrawCircleSector|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);|
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DrawCircleSectorLines|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
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DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);|
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DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);|
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DrawCircleV|void|(Vector2 center, float radius, Color color);|
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DrawCircleV|void|(Vector2 center, float radius, Color color);|
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DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
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DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
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DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
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DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
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DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
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DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
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DrawRectangleRec|void|(Rectangle rec, Color color);|
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DrawRectangleRec|void|(Rectangle rec, Color color);|
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@ -119,11 +145,14 @@ DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color co
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DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
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DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
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DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
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DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
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DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
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DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);|
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DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);|
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DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
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DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
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DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
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DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
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DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
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DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
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DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
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SetShapesTexture|void|(Texture2D texture, Rectangle source);|
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CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
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CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
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CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
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CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
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CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
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CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
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@ -135,10 +164,12 @@ LoadImage|Image|(const char *fileName);|
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LoadImageEx|Image|(Color *pixels, int width, int height);|
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LoadImageEx|Image|(Color *pixels, int width, int height);|
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LoadImagePro|Image|(void *data, int width, int height, int format);|
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LoadImagePro|Image|(void *data, int width, int height, int format);|
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LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);|
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LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);|
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ExportImage|void|(const char *fileName, Image image);|
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ExportImage|void|(Image image, const char *fileName);|
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ExportImageAsCode|void|(Image image, const char *fileName);|
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LoadTexture|Texture2D|(const char *fileName);|
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LoadTexture|Texture2D|(const char *fileName);|
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LoadTextureFromImage|Texture2D|(Image image);|
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LoadTextureFromImage|Texture2D|(Image image);|
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RenderTexture2D LoadRenderTexture(int width, int height);|
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LoadTextureCubemap|TextureCubemap|(Image image, int layoutType);|
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LoadRenderTexture|RenderTexture2D|(int width, int height);|
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UnloadImage|void|(Image image);|
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UnloadImage|void|(Image image);|
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UnloadTexture|void|(Texture2D texture);|
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UnloadTexture|void|(Texture2D texture);|
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UnloadRenderTexture|void|(RenderTexture2D target);|
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UnloadRenderTexture|void|(RenderTexture2D target);|
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@ -146,24 +177,27 @@ GetImageData|Color *|(Image image);|
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GetImageDataNormalized|Vector4 *|(Image image);|
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GetImageDataNormalized|Vector4 *|(Image image);|
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GetPixelDataSize|int|(int width, int height, int format);|
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GetPixelDataSize|int|(int width, int height, int format);|
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GetTextureData|Image|(Texture2D texture);|
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GetTextureData|Image|(Texture2D texture);|
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GetScreenData|Image|(void);|
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UpdateTexture|void|(Texture2D texture, const void *pixels);|
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UpdateTexture|void|(Texture2D texture, const void *pixels);|
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ImageCopy|Image|(Image image);|
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ImageCopy|Image|(Image image);|
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ImageToPOT|void|(Image *image, Color fillColor);|
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ImageToPOT|void|(Image *image, Color fillColor);|
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ImageFormat|void|(Image *image, int newFormat);|
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ImageFormat|void|(Image *image, int newFormat);|
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ImageAlphaMask|void|(Image *image, Image alphaMask);|
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ImageAlphaMask|void|(Image *image, Image alphaMask);|
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ImageAlphaClear|void|(Image *image, Color color, float threshold);|
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ImageAlphaClear|void|(Image *image, Color color, float threshold);
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ImageAlphaCrop|void|(Image *image, float threshold);|
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ImageAlphaCrop|void|(Image *image, float threshold);|
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ImageAlphaPremultiply|void|(Image *image);|
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ImageAlphaPremultiply|void|(Image *image);|
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ImageCrop|void|(Image *image, Rectangle crop);|
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ImageCrop|void|(Image *image, Rectangle crop);|
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ImageResize|void|(Image *image, int newWidth, int newHeight);|
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ImageResize|void|(Image *image, int newWidth, int newHeight);|
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ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|
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ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void|
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ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
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ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
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ImageMipmaps|void|(Image *image);|
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ImageMipmaps|void|(Image *image);|
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ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
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ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
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ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);|
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ImageText|Image|(const char *text, int fontSize, Color color);|
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ImageText|Image|(const char *text, int fontSize, Color color);|
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ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
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ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
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ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
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ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
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ImageDrawRectangle|void|(Image *dst, Vector2 position, Rectangle rec, Color color);|
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ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);|
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ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);|
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ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
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ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
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ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
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ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
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ImageFlipVertical|void|(Image *image);|
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ImageFlipVertical|void|(Image *image);|
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@ -176,14 +210,14 @@ ImageColorGrayscale|void|(Image *image);|
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ImageColorContrast|void|(Image *image, float contrast);|
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ImageColorContrast|void|(Image *image, float contrast);|
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ImageColorBrightness|void|(Image *image, int brightness);|
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ImageColorBrightness|void|(Image *image, int brightness);|
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ImageColorReplace|void|(Image *image, Color color, Color replace);|
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ImageColorReplace|void|(Image *image, Color color, Color replace);|
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GenImageColor|void|(int width, int height, Color color);|
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GenImageColor|Image|(int width, int height, Color color);|
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GenImageGradientV|void|(int width, int height, Color top, Color bottom);|
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GenImageGradientV|Image|(int width, int height, Color top, Color bottom);|
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GenImageGradientH|void|(int width, int height, Color left, Color right);|
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GenImageGradientH|Image|(int width, int height, Color left, Color right);|
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GenImageGradientRadial|void|(int width, int height, float density, Color inner, Color outer);|
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GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);|
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GenImageChecked|void|(int width, int height, int checksX, int checksY, Color col1, Color col2);|
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GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);|
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GenImageWhiteNoise|void|(int width, int height, float factor);|
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GenImageWhiteNoise|Image|(int width, int height, float factor);|
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GenImagePerlinNoise|void|(int width, int height, int offsetX, int offsetY, float scale);|
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GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);|
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GenImageCellular|void|(int width, int height, int tileSize);|
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GenImageCellular|Image|(int width, int height, int tileSize);|
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GenTextureMipmaps|void|(Texture2D *texture);|
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GenTextureMipmaps|void|(Texture2D *texture);|
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SetTextureFilter|void|(Texture2D texture, int filterMode);|
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SetTextureFilter|void|(Texture2D texture, int filterMode);|
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SetTextureWrap|void|(Texture2D texture, int wrapMode);|
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SetTextureWrap|void|(Texture2D texture, int wrapMode);|
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@ -191,26 +225,44 @@ DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
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DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
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DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
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DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
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DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
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DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
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DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
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DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);|
|
||||||
DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
||||||
|
DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
||||||
GetFontDefault|Font|(void);|
|
GetFontDefault|Font|(void);|
|
||||||
LoadFont|Font|(const char *fileName);|
|
LoadFont|Font|(const char *fileName);|
|
||||||
LoadFontEx|Font|(const char *fileName, int fontSize, int charsCount, int *fontChars);|
|
LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);|
|
||||||
LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf);|
|
LoadFontFromImage|Font|(Image image, Color key, int firstChar);|
|
||||||
GenImageFontAtlas|Image|(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod);|
|
LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);|
|
||||||
|
GenImageFontAtlas|Image|(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);|
|
||||||
UnloadFont|void|(Font font);|
|
UnloadFont|void|(Font font);|
|
||||||
DrawFPS|void|(int posX, int posY);|
|
DrawFPS|void|(int posX, int posY);|
|
||||||
DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
|
DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
|
||||||
DrawTextEx|void|(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint);|
|
DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);|
|
||||||
|
DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
|
||||||
|
DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
|
||||||
MeasureText|int|(const char *text, int fontSize);|
|
MeasureText|int|(const char *text, int fontSize);|
|
||||||
MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
|
MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
|
||||||
FormatText|const char *|(const char *text, ...);|
|
|
||||||
SubText|const char *|(const char *text, int position, int length);|
|
|
||||||
GetGlyphIndex|int|(Font font, int character);|
|
GetGlyphIndex|int|(Font font, int character);|
|
||||||
|
TextIsEqual|bool|(const char *text1, const char *text2);|
|
||||||
|
TextLength|unsigned int|(const char *text);|
|
||||||
|
TextFormat|const char *|(const char *text, ...);|
|
||||||
|
TextSubtext|const char *|(const char *text, int position, int length);|
|
||||||
|
TextReplace|const char *|(char *text, const char *replace, const char *by);|
|
||||||
|
TextInsert|const char *|(const char *text, const char *insert, int position);|
|
||||||
|
TextJoin|const char *|(const char **textList, int count, const char *delimiter);|
|
||||||
|
TextSplit|const char **|(const char *text, char delimiter, int *count);|
|
||||||
|
TextAppend|void|(char *text, const char *append, int *position);|
|
||||||
|
TextFindIndex|int|(const char *text, const char *find);|
|
||||||
|
TextToUpper|const char *|(const char *text);|
|
||||||
|
TextToLower|const char *|(const char *text);|
|
||||||
|
TextToPascal|const char *|(const char *text);|
|
||||||
|
TextToInteger|int|(const char *text);|
|
||||||
DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);|
|
DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);|
|
||||||
DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);|
|
DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);|
|
||||||
DrawCube|void|(Vector3 position, float width, float height, float length, Color color);|
|
DrawCube|void|(Vector3 position, float width, float height, float length, Color color);|
|
||||||
DrawCubeV|void|(Vector3 position, Vector3 size, Color color);|
|
DrawCubeV|void|(Vector3 position, Vector3 size, Color color);|
|
||||||
DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);|
|
DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);|
|
||||||
|
DrawCubeWiresV|void|(Vector3 position, Vector3 size, Color color);|
|
||||||
DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);|
|
DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);|
|
||||||
DrawSphere|void|(Vector3 centerPos, float radius, Color color);|
|
DrawSphere|void|(Vector3 centerPos, float radius, Color color);|
|
||||||
DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
||||||
|
@ -224,12 +276,19 @@ DrawGizmo|void|(Vector3 position);|
|
||||||
LoadModel|Model|(const char *fileName);|
|
LoadModel|Model|(const char *fileName);|
|
||||||
LoadModelFromMesh|Model|(Mesh mesh);|
|
LoadModelFromMesh|Model|(Mesh mesh);|
|
||||||
UnloadModel|void|(Model model);|
|
UnloadModel|void|(Model model);|
|
||||||
LoadMesh|Mesh|(const char *fileName);|
|
LoadMeshes|Mesh *|(const char *fileName, int *meshCount);|
|
||||||
|
ExportMesh|void|(Mesh mesh, const char *fileName);|
|
||||||
UnloadMesh|void|(Mesh *mesh);|
|
UnloadMesh|void|(Mesh *mesh);|
|
||||||
ExportMesh|void|(const char *fileName, Mesh mesh);|
|
LoadMaterials|Material *|(const char *fileName, int *materialCount);|
|
||||||
MeshBoundingBox|BoundingBox|(Mesh mesh);|
|
LoadMaterialDefault|Material|(void);|
|
||||||
MeshTangents|void|(Mesh *mesh);|
|
UnloadMaterial|void|(Material material);|
|
||||||
MeshBinormals|void|(Mesh *mesh);|
|
SetMaterialTexture|void|(Material *material, int mapType, Texture2D texture);|
|
||||||
|
SetModelMeshMaterial|void|(Model *model, int meshId, int materialId);|
|
||||||
|
LoadModelAnimations|ModelAnimation *|(const char *fileName, int *animsCount);|
|
||||||
|
UpdateModelAnimation|void|(Model model, ModelAnimation anim, int frame);|
|
||||||
|
UnloadModelAnimation|void|(ModelAnimation anim);|
|
||||||
|
IsModelAnimationValid|bool|(Model model, ModelAnimation anim);|
|
||||||
|
GenMeshPoly|Mesh|(int sides, float radius);|
|
||||||
GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);|
|
GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);|
|
||||||
GenMeshCube|Mesh|(float width, float height, float length);|
|
GenMeshCube|Mesh|(float width, float height, float length);|
|
||||||
GenMeshSphere|Mesh|(float radius, int rings, int slices);|
|
GenMeshSphere|Mesh|(float radius, int rings, int slices);|
|
||||||
|
@ -239,9 +298,9 @@ GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);|
|
||||||
GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
|
GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
|
||||||
GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
|
GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
|
||||||
GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
|
GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
|
||||||
LoadMaterial|Material|(const char *fileName);|
|
MeshBoundingBox|BoundingBox|(Mesh mesh);|
|
||||||
LoadMaterialDefault|Material|(void);|
|
MeshTangents|void|(Mesh *mesh);|
|
||||||
UnloadMaterial|void|(Material material);|
|
MeshBinormals|void|(Mesh *mesh);|
|
||||||
DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
|
DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
|
||||||
DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
||||||
DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
|
DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
|
||||||
|
@ -250,24 +309,25 @@ DrawBoundingBox|void|(BoundingBox box, Color color);|
|
||||||
DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
|
DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
|
||||||
DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
|
DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
|
||||||
CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
|
CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
|
||||||
CheckCollisionBoxes|bool|(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);|
|
CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);|
|
||||||
CheckCollisionBoxSphere|bool|(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);|
|
CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);|
|
||||||
CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);|
|
CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);|
|
||||||
CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);|
|
CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);|
|
||||||
CheckCollisionRayBox|bool|(Ray ray, Vector3 minBBox, Vector3 maxBBox);|
|
CheckCollisionRayBox|bool|(Ray ray, BoundingBox box);|
|
||||||
GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);|
|
GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);|
|
||||||
GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);|
|
GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);|
|
||||||
GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);|
|
GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);|
|
||||||
LoadText|char *|(const char *fileName);|
|
LoadText|char *|(const char *fileName);|
|
||||||
LoadShader|Shader|(char *vsFileName, char *fsFileName);|
|
LoadShader|Shader|(const char *vsFileName, const char *fsFileName);|
|
||||||
LoadShaderCode|Shader|(char *vsCode, char *fsCode);|
|
LoadShaderCode|Shader|(char *vsCode, char *fsCode);|
|
||||||
UnloadShader|void|(Shader shader);|
|
UnloadShader|void|(Shader shader);|
|
||||||
GetShaderDefault|Shader|(void);|
|
GetShaderDefault|Shader|(void);|
|
||||||
GetTextureDefault|Texture2D|(void);|
|
GetTextureDefault|Texture2D|(void);|
|
||||||
GetShaderLocation|int|(Shader shader, const char *uniformName);|
|
GetShaderLocation|int|(Shader shader, const char *uniformName);|
|
||||||
SetShaderValue|void|(Shader shader, int uniformLoc, float *value, int size);|
|
SetShaderValue|void|(Shader shader, int uniformLoc, const void *value, int uniformType);|
|
||||||
SetShaderValuei|void|(Shader shader, int uniformLoc, int *value, int size);|
|
SetShaderValueV|void|(Shader shader, int uniformLoc, const void *value, int uniformType, int count);|
|
||||||
SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);|
|
SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);|
|
||||||
|
SetShaderValueTexture|void|(Shader shader, int uniformLoc, Texture2D texture);|
|
||||||
SetMatrixProjection|void|(Matrix proj);|
|
SetMatrixProjection|void|(Matrix proj);|
|
||||||
SetMatrixModelview|void|(Matrix view);|
|
SetMatrixModelview|void|(Matrix view);|
|
||||||
GetMatrixModelview|Matrix|();|
|
GetMatrixModelview|Matrix|();|
|
||||||
|
@ -275,11 +335,13 @@ BeginShaderMode|void|(Shader shader);|
|
||||||
EndShaderMode|void|(void);|
|
EndShaderMode|void|(void);|
|
||||||
BeginBlendMode|void|(int mode);|
|
BeginBlendMode|void|(int mode);|
|
||||||
EndBlendMode|void|(void);|
|
EndBlendMode|void|(void);|
|
||||||
GetVrDeviceInfo|VrDeviceInfo|(int vrDeviceType);|
|
BeginScissorMode|void|(int x, int y, int width, int height);|
|
||||||
InitVrSimulator|void|(VrDeviceInfo info);|
|
EndScissorMode|void|(void);|
|
||||||
|
InitVrSimulator|void|(void);|
|
||||||
CloseVrSimulator|void|(void);|
|
CloseVrSimulator|void|(void);|
|
||||||
IsVrSimulatorReady|bool|(void);|
|
|
||||||
UpdateVrTracking|void|(Camera *camera);|
|
UpdateVrTracking|void|(Camera *camera);|
|
||||||
|
SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);|
|
||||||
|
IsVrSimulatorReady|bool|(void);|
|
||||||
ToggleVrMode|void|(void);|
|
ToggleVrMode|void|(void);|
|
||||||
BeginVrDrawing|void|(void);|
|
BeginVrDrawing|void|(void);|
|
||||||
EndVrDrawing|void|(void);|
|
EndVrDrawing|void|(void);|
|
||||||
|
@ -288,12 +350,14 @@ CloseAudioDevice|void|(void);|
|
||||||
IsAudioDeviceReady|bool|(void);|
|
IsAudioDeviceReady|bool|(void);|
|
||||||
SetMasterVolume|void|(float volume);|
|
SetMasterVolume|void|(float volume);|
|
||||||
LoadWave|Wave|(const char *fileName);|
|
LoadWave|Wave|(const char *fileName);|
|
||||||
LoadWaveEx|Wave|(float *data, int sampleCount, int sampleRate, int sampleSize, int channels);|
|
LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);|
|
||||||
LoadSound|Sound|(const char *fileName);|
|
LoadSound|Sound|(const char *fileName);|
|
||||||
LoadSoundFromWave|Sound|(Wave wave);|
|
LoadSoundFromWave|Sound|(Wave wave);|
|
||||||
UpdateSound|void|(Sound sound, void *data, int numSamples);|
|
UpdateSound|void|(Sound sound, const void *data, int samplesCount);|
|
||||||
UnloadWave|void|(Wave wave);|
|
UnloadWave|void|(Wave wave);|
|
||||||
UnloadSound|void|(Sound sound);|
|
UnloadSound|void|(Sound sound);|
|
||||||
|
ExportWave|void|(Wave wave, const char *fileName);|
|
||||||
|
ExportWaveAsCode|void|(Wave wave, const char *fileName);|
|
||||||
PlaySound|void|(Sound sound);|
|
PlaySound|void|(Sound sound);|
|
||||||
PauseSound|void|(Sound sound);|
|
PauseSound|void|(Sound sound);|
|
||||||
ResumeSound|void|(Sound sound);|
|
ResumeSound|void|(Sound sound);|
|
||||||
|
@ -315,27 +379,31 @@ ResumeMusicStream|void|(Music music);|
|
||||||
IsMusicPlaying|bool|(Music music);|
|
IsMusicPlaying|bool|(Music music);|
|
||||||
SetMusicVolume|void|(Music music, float volume);|
|
SetMusicVolume|void|(Music music, float volume);|
|
||||||
SetMusicPitch|void|(Music music, float pitch);|
|
SetMusicPitch|void|(Music music, float pitch);|
|
||||||
SetMusicLoopCount|void|(Music music, float count);|
|
SetMusicLoopCount|void|(Music music, int count);|
|
||||||
GetMusicTimeLength|float|(Music music);|
|
GetMusicTimeLength|float|(Music music);|
|
||||||
GetMusicTimePlayed|float|(Music music);|
|
GetMusicTimePlayed|float|(Music music);|
|
||||||
InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);|
|
InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);|
|
||||||
UpdateAudioStream|void|(AudioStream stream, void *data, int numSamples);|
|
UpdateAudioStream|void|(AudioStream stream, const void *data, int samplesCount);|
|
||||||
CloseAudioStream|void|(AudioStream stream);|
|
CloseAudioStream|void|(AudioStream stream);|
|
||||||
IsAudioBufferProcessed|bool|(AudioStream stream);|
|
IsAudioBufferProcessed|bool|(AudioStream stream);|
|
||||||
PlayAudioStream|void|(AudioStream stream);|
|
PlayAudioStream|void|(AudioStream stream);|
|
||||||
PauseAudioStream|void|(AudioStream stream);|
|
PauseAudioStream|void|(AudioStream stream);|
|
||||||
ResumeAudioStream|void|(AudioStream stream);|
|
ResumeAudioStream|void|(AudioStream stream);|
|
||||||
|
IsAudioStreamPlaying|bool|(AudioStream stream);|
|
||||||
StopAudioStream|void|(AudioStream stream);|
|
StopAudioStream|void|(AudioStream stream);|
|
||||||
Color|struct||
|
SetAudioStreamVolume|void|(AudioStream stream, float volume);|
|
||||||
Rectangle|struct||
|
SetAudioStreamPitch|void|(AudioStream stream, float pitch);|
|
||||||
Vector2|struct||
|
Vector2|struct||
|
||||||
Vector3|struct||
|
Vector3|struct||
|
||||||
Vector4|struct||
|
Vector4|struct||
|
||||||
Quaternion|struct||
|
Quaternion|struct||
|
||||||
Matrix|struct||
|
Matrix|struct||
|
||||||
|
Color|struct||
|
||||||
|
Rectangle|struct||
|
||||||
Image|struct||
|
Image|struct||
|
||||||
Texture|struct||
|
Texture|struct||
|
||||||
RenderTexture|struct||
|
RenderTexture|struct||
|
||||||
|
NPatchInfo|struct||
|
||||||
CharInfo|struct||
|
CharInfo|struct||
|
||||||
Font|struct||
|
Font|struct||
|
||||||
Camera|struct||
|
Camera|struct||
|
||||||
|
@ -345,12 +413,17 @@ Shader|struct||
|
||||||
MaterialMap|struct||
|
MaterialMap|struct||
|
||||||
Material|struct||
|
Material|struct||
|
||||||
Model|struct||
|
Model|struct||
|
||||||
|
Transform|struct||
|
||||||
|
BoneInfo|struct||
|
||||||
|
ModelAnimation|struct||
|
||||||
Ray|struct||
|
Ray|struct||
|
||||||
RayHitInfo|struct||
|
RayHitInfo|struct||
|
||||||
|
BoundingBox|struct||
|
||||||
Wave|struct||
|
Wave|struct||
|
||||||
Sound|struct||
|
Sound|struct||
|
||||||
Music|struct||
|
Music|struct||
|
||||||
AudioStream|struct||
|
AudioStream|struct||
|
||||||
|
VrDeviceInfo|struct||
|
||||||
LIGHTGRAY|#define||
|
LIGHTGRAY|#define||
|
||||||
GRAY|#define||
|
GRAY|#define||
|
||||||
DARKGRAY|#define||
|
DARKGRAY|#define||
|
||||||
|
@ -377,4 +450,3 @@ BLACK|#define||
|
||||||
BLANK|#define||
|
BLANK|#define||
|
||||||
MAGENTA|#define||
|
MAGENTA|#define||
|
||||||
RAYWHITE|#define||
|
RAYWHITE|#define||
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue