Manual integration of material-pbr into develop

This commit is contained in:
Ray 2017-07-17 00:33:40 +02:00
parent 025dab9907
commit 6546474fa4
13 changed files with 1595 additions and 546 deletions

View file

@ -119,7 +119,7 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
float d = sqrtf(dx*dx + dy*dy);
float angle = asinf(dy/d);
rlEnableTexture(GetDefaultTexture().id);
rlEnableTexture(GetTextureDefault().id);
rlPushMatrix();
rlTranslatef((float)startPos.x, (float)startPos.y, 0);
@ -203,7 +203,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
}
else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlEnableTexture(GetTextureDefault().id); // Default white texture
rlBegin(RL_QUADS);
for (int i = 0; i < 360; i += 20)
@ -253,7 +253,7 @@ void DrawRectangleRec(Rectangle rec, Color color)
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
{
rlEnableTexture(GetDefaultTexture().id);
rlEnableTexture(GetTextureDefault().id);
rlPushMatrix();
rlTranslatef((float)rec.x, (float)rec.y, 0);
@ -309,7 +309,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
}
else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlEnableTexture(GetTextureDefault().id); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
@ -376,7 +376,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
}
else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlEnableTexture(GetTextureDefault().id); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);