Manual integration of material-pbr into develop

This commit is contained in:
Ray 2017-07-17 00:33:40 +02:00
parent 025dab9907
commit 6546474fa4
13 changed files with 1595 additions and 546 deletions

View file

@ -38,7 +38,7 @@ int main()
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
dwarf.material.shader = shader; // Set shader effect to 3d model
dwarf.material.texDiffuse = texture; // Bind texture to model
dwarf.material.maps[TEXMAP_DIFFUSE].tex = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position