REVIEWED: Potential code issues reported by CodeQL #3476
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12 changed files with 98 additions and 92 deletions
63
src/rlgl.h
63
src/rlgl.h
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@ -516,28 +516,28 @@ typedef enum {
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// Framebuffer attachment type
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// NOTE: By default up to 8 color channels defined, but it can be more
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typedef enum {
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
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RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachment type: color 1
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RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachment type: color 2
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RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachment type: color 3
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RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachment type: color 4
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RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachment type: color 5
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RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachment type: color 6
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RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachment type: color 7
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RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth
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RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
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RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1
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RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2
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RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3
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RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4
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RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5
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RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6
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RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7
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RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth
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RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil
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} rlFramebufferAttachType;
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// Framebuffer texture attachment type
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typedef enum {
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side
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RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
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RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side
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RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
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RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
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} rlFramebufferAttachTextureType;
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// Face culling mode
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@ -823,6 +823,9 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
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#endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES3)
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#include <GLES3/gl3.h>
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#endif
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
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@ -2243,7 +2246,7 @@ void rlLoadExtensions(void *loader)
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#if defined(GRAPHICS_API_OPENGL_ES3)
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// Register supported extensions flags
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// OpenGL ES 3.0 extensions supported by default
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// OpenGL ES 3.0 extensions supported by default (or it should be)
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RLGL.ExtSupported.vao = true;
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RLGL.ExtSupported.instancing = true;
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RLGL.ExtSupported.texNPOT = true;
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@ -2254,20 +2257,20 @@ void rlLoadExtensions(void *loader)
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RLGL.ExtSupported.maxDepthBits = 24;
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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// TODO: Make sure that the ones above are actually present by default
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// TODO: Check for these...
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// RLGL.ExtSupported.texCompDXT
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// RLGL.ExtSupported.texCompETC1
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// RLGL.ExtSupported.texCompETC2
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// RLGL.ExtSupported.texCompPVRT
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// RLGL.ExtSupported.texCompASTC
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// RLGL.ExtSupported.computeShader
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// RLGL.ExtSupported.ssbo
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// RLGL.ExtSupported.maxAnisotropyLevel
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// TODO: Check for additional OpenGL ES 3.0 supported extensions:
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//RLGL.ExtSupported.texCompDXT = true;
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//RLGL.ExtSupported.texCompETC1 = true;
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//RLGL.ExtSupported.texCompETC2 = true;
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//RLGL.ExtSupported.texCompPVRT = true;
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//RLGL.ExtSupported.texCompASTC = true;
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//RLGL.ExtSupported.maxAnisotropyLevel = true;
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//RLGL.ExtSupported.computeShader = true;
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//RLGL.ExtSupported.ssbo = true;
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
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// TODO: Support OpenGL ES 3.0
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// TODO: Support GLAD loader for OpenGL ES 3.0
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if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions");
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else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully");
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#endif
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