REVIEWED: Potential code issues reported by CodeQL #3476

This commit is contained in:
Ray 2023-11-01 15:28:18 +01:00
parent ba21b8d274
commit 64d64cc181
12 changed files with 98 additions and 92 deletions

View file

@ -75,9 +75,9 @@ int main(void)
bool eventRecording = false;
bool eventPlaying = false;
int frameCounter = 0;
int playFrameCounter = 0;
int currentPlayFrame = 0;
unsigned int frameCounter = 0;
unsigned int playFrameCounter = 0;
unsigned int currentPlayFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------

View file

@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
pthread_t threadId; // Loading data thread id
pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;

View file

@ -29,7 +29,7 @@ int main(void)
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
int framesCounter = 0; // Variable used to count frames
unsigned int framesCounter = 0; // Variable used to count frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------