REVIEWED: Potential code issues reported by CodeQL #3476

This commit is contained in:
Ray 2023-11-01 15:28:18 +01:00
parent ba21b8d274
commit 64d64cc181
12 changed files with 98 additions and 92 deletions

View file

@ -75,9 +75,9 @@ int main(void)
bool eventRecording = false;
bool eventPlaying = false;
int frameCounter = 0;
int playFrameCounter = 0;
int currentPlayFrame = 0;
unsigned int frameCounter = 0;
unsigned int playFrameCounter = 0;
unsigned int currentPlayFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------

View file

@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
pthread_t threadId; // Loading data thread id
pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;

View file

@ -29,7 +29,7 @@ int main(void)
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
int framesCounter = 0; // Variable used to count frames
unsigned int framesCounter = 0; // Variable used to count frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

View file

@ -68,14 +68,12 @@ int main(void)
char skyboxFileName[256] = { 0 };
Texture2D panorama;
if (useHDR)
{
TextCopy(skyboxFileName, "resources/dresden_square_2k.hdr");
// Load HDR panorama (sphere) texture
panorama = LoadTexture(skyboxFileName);
Texture2D panorama = LoadTexture(skyboxFileName);
// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping
@ -83,7 +81,7 @@ int main(void)
// despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
//UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
}
else
{
@ -113,15 +111,18 @@ int main(void)
{
if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload current cubemap texture and load new one
// Unload current cubemap texture to load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR)
{
// Load HDR panorama (sphere) texture
Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
UnloadTexture(panorama);
UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
}
else
{

View file

@ -42,7 +42,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
float startangle;
float startangle = 0.0f;
if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
if (angleMode == 1) startangle = 0.0f;

View file

@ -82,7 +82,8 @@ int main(void)
// Check if screen is resized
if (IsWindowResized())
{
float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
resolution[0] = (float)GetScreenWidth();
resolution[1] = (float)GetScreenHeight();
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------

View file

@ -195,7 +195,7 @@ int main(void)
}
Vector2 mouse = GetMousePosition();
Vector2 pos = { 28.8f, 10.0f };
Vector2 position = { 28.8f, 10.0f };
hovered = -1;
//----------------------------------------------------------------------------------
@ -210,21 +210,21 @@ int main(void)
for (int i = 0; i < SIZEOF(emoji); ++i)
{
const char *txt = &emojiCodepoints[emoji[i].index];
Rectangle emojiRect = { pos.x, pos.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize };
Rectangle emojiRect = { position.x, position.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize };
if (!CheckCollisionPointRec(mouse, emojiRect))
{
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
}
else
{
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, emoji[i].color );
DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, emoji[i].color );
hovered = i;
hoveredPos = pos;
hoveredPos = position;
}
if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; }
else pos.x += fontEmoji.baseSize + 28.8f;
if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { position.y += fontEmoji.baseSize + 24.25f; position.x = 28.8f; }
else position.x += fontEmoji.baseSize + 28.8f;
}
//------------------------------------------------------------------------------
@ -282,8 +282,8 @@ int main(void)
int length = GetCodepointCount(messages[message].text);
const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, length, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE);
DrawText(info, (int)(textRect.x + textRect.width - sz.x), (int)(msgRect.y + msgRect.height - sz.y - 2), 10, RAYWHITE);
}
//------------------------------------------------------------------------------