Update examples to new camera system
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12 changed files with 35 additions and 47 deletions
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@ -30,14 +30,14 @@ int main()
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// Define the camera to look into our 3d world
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Camera camera;
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camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 60.0f; // Camera field-of-view Y
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FIRST_PERSON);
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -47,10 +47,10 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsVrSimulator()) UpdateCamera(&camera);
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else UpdateVrTracking();
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if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode)
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else UpdateVrTracking(&camera); // Update camera with device tracking data
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
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//----------------------------------------------------------------------------------
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// Draw
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