Some formating tweaks
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646f1c3f71
5 changed files with 70 additions and 69 deletions
15
src/core.c
15
src/core.c
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@ -116,6 +116,7 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define STORAGE_FILENAME "storage.data"
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -591,7 +592,7 @@ void Begin3dMode(Camera camera)
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// Setup perspective projection
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float aspect = (float)screenWidth/(float)screenHeight;
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double top = 0.1f*tan(45.0f*PI/360.0f);
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double top = 0.1*tan(45.0*PI/360.0);
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double right = top*aspect;
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// NOTE: zNear and zFar values are important when computing depth buffer values
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@ -630,7 +631,7 @@ void SetTargetFPS(int fps)
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// Returns current FPS
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float GetFPS(void)
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{
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return (float)(1/frameTime);
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return (float)(1.0/frameTime);
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}
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// Returns time in seconds for one frame
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@ -791,10 +792,10 @@ void StorageSaveValue(int position, int value)
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FILE *storageFile = NULL;
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// Try open existing file to append data
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storageFile = fopen("storage.data", "rb+");
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storageFile = fopen(STORAGE_FILENAME, "rb+");
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// If file doesn't exist, create a new storage data file
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if (!storageFile) storageFile = fopen("storage.data", "wb");
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if (!storageFile) storageFile = fopen(STORAGE_FILENAME, "wb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be created");
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else
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@ -822,7 +823,7 @@ int StorageLoadValue(int position)
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int value = 0;
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// Try open existing file to append data
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FILE *storageFile = fopen("storage.data", "rb");
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FILE *storageFile = fopen(STORAGE_FILENAME, "rb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be found");
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else
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@ -889,8 +890,8 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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MatrixInvert(&matProjView);
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// Calculate far and near points
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Quaternion near = { deviceCoords.x, deviceCoords.y, 0, 1};
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Quaternion far = { deviceCoords.x, deviceCoords.y, 1, 1};
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Quaternion near = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f};
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Quaternion far = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f};
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// Multiply points by unproject matrix
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QuaternionTransform(&near, matProjView);
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