REMOVED: ShowLogo()
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
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4 changed files with 0 additions and 9 deletions
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@ -35,7 +35,6 @@ int main()
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const int screenHeight = 720;
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const int screenHeight = 720;
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// Init window
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// Init window
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ShowLogo();
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InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
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InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
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// Initialize audio device
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// Initialize audio device
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@ -50,7 +50,6 @@ int main(void) {
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const int screenHeight = 720;
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const int screenHeight = 720;
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const char windowTitle[30] = "KOALA SEASONS";
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const char windowTitle[30] = "KOALA SEASONS";
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//ShowLogo();
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//SetConfigFlags(FLAG_FULLSCREEN_MODE);
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//SetConfigFlags(FLAG_FULLSCREEN_MODE);
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// Note that windowTitle is ignored on Android
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// Note that windowTitle is ignored on Android
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@ -1461,12 +1461,6 @@ Color Fade(Color color, float alpha)
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
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}
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}
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// Activate raylib logo at startup (can be done with flags)
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void ShowLogo(void)
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{
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showLogo = true;
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}
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// Setup window configuration flags (view FLAGS)
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// Setup window configuration flags (view FLAGS)
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void SetConfigFlags(unsigned char flags)
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void SetConfigFlags(unsigned char flags)
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{
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{
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@ -878,7 +878,6 @@ RLAPI Color GetColor(int hexValue); // Returns a C
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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// Misc. functions
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// Misc. functions
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RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
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RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
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RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging bypassing raylib's one
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging bypassing raylib's one
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