fix: precision loss, discard unused (#2541)
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3c3f08c416
commit
63568721f9
3 changed files with 9 additions and 12 deletions
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@ -1625,7 +1625,7 @@ void UnloadMusicStream(Music music)
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else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
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else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
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#endif
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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#if defined(SUPPORT_FILEFORMAT_MP3)
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else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
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else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
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#endif
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#endif
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#if defined(SUPPORT_FILEFORMAT_XM)
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#if defined(SUPPORT_FILEFORMAT_XM)
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else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
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else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
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@ -2221,7 +2221,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
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ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
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ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
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ma_uint64 inputFramesToProcessThisIteration = 0;
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ma_uint64 inputFramesToProcessThisIteration = 0;
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ma_result result = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
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(void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
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if (inputFramesToProcessThisIteration > inputBufferFrameCap)
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if (inputFramesToProcessThisIteration > inputBufferFrameCap)
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{
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{
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inputFramesToProcessThisIteration = inputBufferFrameCap;
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inputFramesToProcessThisIteration = inputBufferFrameCap;
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@ -2630,7 +2630,7 @@ Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
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// NOTE: Vertex data is uploaded to GPU
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// NOTE: Vertex data is uploaded to GPU
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Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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{
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{
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#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
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#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3.0f)
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Mesh mesh = { 0 };
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Mesh mesh = { 0 };
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@ -2653,8 +2653,6 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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int tcCounter = 0; // Used to count texcoords float by float
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int tcCounter = 0; // Used to count texcoords float by float
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int nCounter = 0; // Used to count normals float by float
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int nCounter = 0; // Used to count normals float by float
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int trisCounter = 0;
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Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ };
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Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ };
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Vector3 vA = { 0 };
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Vector3 vA = { 0 };
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@ -2671,15 +2669,15 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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// one triangle - 3 vertex
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// one triangle - 3 vertex
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mesh.vertices[vCounter] = (float)x*scaleFactor.x;
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mesh.vertices[vCounter] = (float)x*scaleFactor.x;
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mesh.vertices[vCounter + 1] = (float)GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 1] = GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z;
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mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z;
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mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x;
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mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x;
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mesh.vertices[vCounter + 4] = (float)GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 4] = GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z;
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mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z;
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mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x;
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mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x;
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mesh.vertices[vCounter + 7] = (float)GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
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mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
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// another triangle - 3 vertex
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// another triangle - 3 vertex
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@ -2692,7 +2690,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5];
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mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5];
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mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x;
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mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x;
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mesh.vertices[vCounter + 16] = (float)GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 16] = GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y;
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mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z;
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mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z;
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vCounter += 18; // 6 vertex, 18 floats
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vCounter += 18; // 6 vertex, 18 floats
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@ -2749,7 +2747,6 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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}
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}
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nCounter += 18; // 6 vertex, 18 floats
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nCounter += 18; // 6 vertex, 18 floats
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trisCounter += 2;
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}
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}
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}
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}
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@ -1051,7 +1051,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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{
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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// TODO: Support custom line spacing defined by user
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetY += (int)((font.baseSize + font.baseSize/2.0f)*scaleFactor);
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textOffsetX = 0.0f;
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textOffsetX = 0.0f;
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}
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}
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else
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else
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@ -1123,7 +1123,7 @@ void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 pos
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{
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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// TODO: Support custom line spacing defined by user
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetY += (int)((font.baseSize + font.baseSize/2.0f)*scaleFactor);
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textOffsetX = 0.0f;
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textOffsetX = 0.0f;
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}
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}
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else
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else
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