REVIEWED: Avoid possible gamepad index as -1 #2839

WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
This commit is contained in:
Ray 2023-01-02 17:06:52 +01:00
parent 0ccc1d3686
commit 62f63f9e48
2 changed files with 8 additions and 7 deletions

View file

@ -716,7 +716,7 @@ typedef enum {
// Material map index
typedef enum {
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
MATERIAL_MAP_NORMAL, // Normal material
MATERIAL_MAP_ROUGHNESS, // Roughness material
@ -862,7 +862,7 @@ typedef enum {
} BlendMode;
// Gesture
// NOTE: It could be used as flags to enable only some gestures
// NOTE: Provided as bit-wise flags to enable only desired gestures
typedef enum {
GESTURE_NONE = 0, // No gesture
GESTURE_TAP = 1, // Tap gesture